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Post by baw on Jun 29, 2006 12:23:49 GMT -5
I really don't find case at all useful. At the cost it is ridiculous in my opinion. Although I am the guy if I have a heat roll I will fail it ok for the cost of case.. you could give the unit Double rate for 7 pts cheaper! You are spending all those points to better 1 roll by 1 to protect from 1 damage. You will have to make 4 other rolls and suceed all those or have bad consequences. I don't see Case as a good investment for this unit. (or really for any unit in my opinion! I know some players like it. I just dont!) If you don't like double rate.. try explosive round or even Risc AP Explosive rounds.. Or if you want to have an incredible attack use Homing Beacon for even less points than Case! That would also help that DI Schmitt follow up with a nice attack! ok enough rambling.. Hopefully this will give you some ideas!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jun 29, 2006 19:11:28 GMT -5
Oh yeah - THAT Wendigo What? I know for the forefront it is not the best (Better in a two-mech army) but I think the special ability is very well-worth the points, and overall is a pretty solid mech all the way down the dial. bawThanks for the suggestions, I do not own any of those cards, but I believe my one friend may have the M BAP, and indeed owns the R.I.S.C. Exploding Rounds. I will check in to see if he will let me borrow them for next week's Constructed. =)
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jun 30, 2006 0:11:33 GMT -5
Alright, I have another army that may be a bit more "suitable" for me, perhaps. It has a Heavy mech instead of a medium, which acts more as the Heavy Hitter, with infantry support.
Mech(s)[/u] 1 :^^: Nova Cat (CNC) w/Alberto DeJesus| w/ECCM Suite Vehicle(s)[/u] 1 :^^: Bishop Transport VTOL Infantry[/u] 1 :^^^: TBA (CNC)(Bishop) 2 :^: TBA (CNC)(Bishop) 1 "The Scorchers" CBA 2 :^: CBA (CNC) 1 :^: Hoverbike Squad (SC) Total:[/u]450pts
I think this has a steadier beat stick (The Nova Cat) with a better "finisher" (The infantry), capable of up to 9 clicks by the end of the turn. Better than the previous, as in, more competitive?
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Post by baw on Jun 30, 2006 7:18:14 GMT -5
I think the wendigo with DR or Homing beacon isn't terrible.
If you have Improved Targetting, I like that much better than ECCM Suite. It does the heart a lot of good to see SC Hoverbikes again. They are beatiful units!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jun 30, 2006 17:40:49 GMT -5
Hmm, the idea of ECCM is I see a good deal of Decoy at my venue, but yeah, I kind of feel the Wendigo army has more power behind it. Just the fact that the Nova Cat is a Heavy versus a Medium is what worries me, as the Nova Cat has better stats down the dial and such, and a longer range. Eh, I have a week though to make final decisions, I am not sure right now which one I may take.
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Post by baw on Jul 1, 2006 10:43:51 GMT -5
Ok.. decoy is a little problematic. I have a hard time hitting my target and like to make sure I hit when I roll. I think the Improved Targeting is much more flexible and useful than not having to roll decoy on that one target you were trying to hit!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jul 1, 2006 14:08:15 GMT -5
Well, there is the problem that I do not own H IT. I believe my one friend does though, I shall check in with him about it, thanks.
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Post by baw on Jul 1, 2006 20:42:54 GMT -5
Ok Good luck! Hopefully you can find one!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jul 3, 2006 12:59:46 GMT -5
Hmm, after talking with my friends over a bit, I think I will go with the Wendigo army, but with Homing Beacon. I like the 14 possible attack for the Wendigo to strike with, and I think it is a little more solid to fight with, as it can deal more damage than a Nova Cat/TBA-drop. All I have to do is change the Bishop to another Maxim (Which my friend has), and I can stay 450.
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Post by baw on Jul 3, 2006 13:22:25 GMT -5
There is nothing wrong with a 14 attack! Then you can also drop the DI Schmitt from behind a building and fire at him via the homing beacon. That will be a nice suprise and also protect the DI Schmitt from some return fire!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Jul 3, 2006 14:27:29 GMT -5
Eh, the more problematic player I can think of with high defenses is usually in hindering, but yeah, blocking is nice. Personally, I do not use a whole lot, but my opponents do, so it should be a nice surprise for them. =)
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Post by baw on Jul 3, 2006 23:18:27 GMT -5
The DI schmitt is pretty vulnerable after being droppped. Hiding it behind blocking will do it good! The only bad is that the Wendigo doesn't put enough damage out for my liking!
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Apr 11, 2007 23:43:29 GMT -5
Okay! Well, being that I have been able to get back into the game more (and drag some people back into it), I have had the chance to try out a few new armies. Notably, I will be posting about a Rasalhague and Steel Wolf army today.
I had the good fortune of getting my brother to play a Kurita vs. Rasalhague 600 today. He was able to kill all of my pieces (6), but I think my army was decent, considering my pool to choose from and that the battle went to the end, no time limit.
Mech(s)[/u] 1 "Stormwind" Battlemaster w/Vanessa Gurdel w/Anti-Missle System 1 "Thumper" Jackalope w/Lorccan Dillon w/Improved Targeting Vehicle(s)[/u] None Infantry 3 (Vanguard) Clan Battle Armor 1 Towed Gauss Rifle Card(s)[/u]:Rasalhague Merc Recruitment
I like how the RD plays out. Take a hit, actually be able to dish it back! Of course they have salvage, and if the opponent focuses in on one and only one there could be a problem, but both mechs at the beginning here are pretty decent. The only problem I see (and saw) tonight was a potential ability to get swarmed due to the low numbers.
Steel Wolf Army ~ I am looking forward to using this at the venue next week, never really used Sadia or Yulri in competitive play
Mech(s)[/u] 1 Sadia Wolf (Catapult) 1 Yulri Wolf (Black HawK) Vehicle(s)[/u] 1 Padilla Artillery Tank 1 M1 Maxim Transport (Protects the Artillery by towing it around) 1 J-37 Ordinance Transport Infantry 1 "Tora's Zephyr" 1 Undine Battle Armor 1 "Tora's Claw" (In J-37) 2 Fenrir Battle Armor (In J-37) Card(s)[/u] Steel Wolf Faction Pride Total:600pts
Though I told my friend I would use my dreaded Jeni Wolf, I decided on the bigger hitter, Sadia. Should be fun with two Pre-AoD mechs sporting 11+ attacks at 16" range. =)
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thekaiser
Amphibious APC
Star Colonel
Posts: 149
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Post by thekaiser on Apr 26, 2009 23:37:21 GMT -5
Man, long time no post here, I've had this army pretty well-established for a while, so I might as well post it.
Mech(s)[/u] 1 "Vet" Nova Cat (CNC) w/Alberto DeJesus w/Camouflage 1 "Rising Sun" Wendigo w/Arzu Shishelki
Vehicle(s)[/u] 1 "Vet" Bishop Transport VTOL (CNC)
Infantry[/u] 3 "Elite" Thunderbird Battle Armor (CNC) 3 Hoverbike Squad (SC)
Total : 600pts
I'm tempted to trade in an Elite TBA and the Hoverbikes to switch Camou out and put on the Nova Cat my Heavy Improved Targeting, I'll have to test it out before it replaces this mainstay army. The main idea behind it is to load up about 13 damage on one enemy mech in a turn (that's counting zero enemy armor). I've been able to get close to that number before, with the Nova Cat TSEMPing enemies followed by the TBAs, but getting all three groups in position to let loose is difficult to say the least.
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Post by tjpandv on Apr 28, 2009 7:04:28 GMT -5
I've always liked the Nova Cats - you can't beat range and damage. I would definately go with Hvy IT to make sure you hit. If you have him/can borrow him, the Wolfs Spider Major (A28) can add a +3 AV at only 39 points (recruited). I've also found the VTOL infantry drop difficult to execute. Everyone knows its coming and even the CNC Bishop isn't invulnerable. That said, its a good combo and adds a good dergree of flexibility to any plan. The Hoverbikes are one of the best MW units ever. I would even add a couple more and maybe swap the Med Mech for a light (Phoenix Hawk or Vixen?). Mediums are impressive but tend to fall into the trap of not being quite as good as a heavy (but costing a lot of points) and not offering a clear capability advantage over lights.
Good to see an active post here - hope you manage to get the game going again.
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