Post by asburygrad on Mar 14, 2008 17:48:45 GMT -5
As they stand now:
First Three Rounds: Qualifiers
o 600-point Constructed – all standard Tournament rules apply
o Please bring a hand of 3 PCs and/or mission cards
Top 8 (may be a top 16 depending on attendance)
- “Lance vs Lance” Battle
o Each battleforce must contain exactly one Mech of each weight class: light, medium, heavy, and assault. No Colossal-class Mechs allowed. Only 4 Mech units with pilots and/or gear cards are allowed – no other units and no other CECs.
o 1050-point build total.
o There is no faction purity requirement for this round.
o One Planetary Condition or Mission Card may be played. This can be a card used in the earlier rounds of the tournament.
o 50-minute time limit. Standard victory conditions apply.
Top 4
- 1050-point Faction Pure battleforce
o House Alliances allowed. No Situational Alliances or Grand Alliances.
o No unique pilots or Mechs.
o Mercenaries will be considered a faction. Wolf Hunters will be considered a faction. You may not use both Wolf Hunters and mercs in the same force.
o No pieces may be recruited by any method.
o Pilot cards from the Wolf’s Dragoons Gamma Regiment or Wolf Spider sets may only be played on mercenary Mechs.
o Limit of 2 artillery pieces.
o No Planetary Condition or Mission Cards may be played.
o 50-minute time limit. Standard victory conditions apply.
Top 2 (Championship Round)
o 600-point Constructed – all standard Tournament rules apply.
o One PC or mission card may be played. This can be a card used in the earlier rounds of the tournament.
So . . . if anyone ever reads this thread: what do you think would work? Also, do you see any loopholes (as I'm the person who wrote the rules as they stand now)?
First Three Rounds: Qualifiers
o 600-point Constructed – all standard Tournament rules apply
o Please bring a hand of 3 PCs and/or mission cards
Top 8 (may be a top 16 depending on attendance)
- “Lance vs Lance” Battle
o Each battleforce must contain exactly one Mech of each weight class: light, medium, heavy, and assault. No Colossal-class Mechs allowed. Only 4 Mech units with pilots and/or gear cards are allowed – no other units and no other CECs.
o 1050-point build total.
o There is no faction purity requirement for this round.
o One Planetary Condition or Mission Card may be played. This can be a card used in the earlier rounds of the tournament.
o 50-minute time limit. Standard victory conditions apply.
Top 4
- 1050-point Faction Pure battleforce
o House Alliances allowed. No Situational Alliances or Grand Alliances.
o No unique pilots or Mechs.
o Mercenaries will be considered a faction. Wolf Hunters will be considered a faction. You may not use both Wolf Hunters and mercs in the same force.
o No pieces may be recruited by any method.
o Pilot cards from the Wolf’s Dragoons Gamma Regiment or Wolf Spider sets may only be played on mercenary Mechs.
o Limit of 2 artillery pieces.
o No Planetary Condition or Mission Cards may be played.
o 50-minute time limit. Standard victory conditions apply.
Top 2 (Championship Round)
o 600-point Constructed – all standard Tournament rules apply.
o One PC or mission card may be played. This can be a card used in the earlier rounds of the tournament.
So . . . if anyone ever reads this thread: what do you think would work? Also, do you see any loopholes (as I'm the person who wrote the rules as they stand now)?