|
Post by vladdswrath on Nov 21, 2006 19:46:36 GMT -5
I Double rared my first pack! Tantive IV and a Trade Federation Banking Frigate...I pulled a nice spread of Rebel fighters, X-wing, Y-wing, B-wing, and A-wing. Unfortunately I only recieved one lousy Tie fighter. Guess I get to be the Rebels!
The Models look great (so far) better than I expected from seeing the sneak peek photos...On the negative side, I don't like the relative scale, I wish they would have made the fighters four to a base and fairly small. The scale doesn't look terrible when comparing the Executor to the Tantive IV (even though Executor would in fact dwarf it) but the X-wings are almost as big as the Rebel Cruiser which is quite jarring.
Tomorrow, we see how it plays!
-Vladd
BTW, What was in that WOW Starter Dave?
|
|
|
Post by tjpandv on Nov 22, 2006 9:15:54 GMT -5
I'd be interested to hear how it plays. I can see how Class 3 and 4 ships are pretty much "to scale" and probably look correct alongside each other.
Its the relaitve size of those Class 1 (and maybe the Class 2 ships) that you were talking about - especially in realtion to the fighters.
Mongoose have their Babylon 5 starfighters as pinheads with several to a base. I guess purists would argue that even they are too big.
Can you play this as a Class 3 and 4 game, or do you think those bigger ships are necessary to make the game more balanced/enjoyable etc?
I think the UK sets aren't out yet, so still time to decide in what to invest in.
|
|
|
Post by warlord1985 on Nov 22, 2006 9:30:28 GMT -5
I didn't get a chance to hit up the stores yesterday as I had some problems leaving my house after dinner. I'll try to get it today. Let me know if you want to hang out tonight.
|
|
|
Post by vladdswrath on Nov 22, 2006 10:06:34 GMT -5
Can you play this as a Class 3 and 4 game, or do you think those bigger ships are necessary to make the game more balanced/enjoyable etc? You could, but fighters only can be deployed from Type 1 and 2 ships, they don't start in play. You would have to house rule it. I also doubt it would be tremendously fun as fighters can only engage adjacent enemies so the game would consist of moving to the center and taking turns rolling dice. Also, there are Command effects generated by your capital ships that give you single use bonuses (ex. Long Range Bombardment - Fighters can attack from 2 spaces away) that add some tactical options... As for scale, I didn't really want pin head models either. If I had to put a finger on it, I think it is the class 3 ships that are too small. -Vladd
|
|
|
Post by baw on Nov 27, 2006 16:14:03 GMT -5
I am really interested in hearing about the game also. Star Wars minigame seemed a little simplistic to me I wonder how the space game is. baw
|
|
|
Post by vladdswrath on Nov 27, 2006 19:11:42 GMT -5
The rulesbook was not as clear as it could have been. The rules for weapon systems were tucked back in the glossary instead of in the rulebook under attack phases, resulting in Dave and I playing the first game completely wrong. We both thought it sucked as a result. After using the correct rules with my son, I have revised my opinion considerably, and think it's quite a bit of fun.
It's not a tremendously deep game, but it's got great spirit. If you're a Star Wars fan, it's really easy to envision the great space battle taking place as you're playing. You want to cheer when the falcon takes out 4 fighters in one turn and then proceeds to fly casual and avoid the return fire.
If you have no idea what I'm talking about, you probably won't like it ;D
As for Star Wars being to simple...I would agree if all you ever played was the base set. After 7 sets, you need quite a bit of strategy to play the game well. It's a great game, and far superior to the Dungeons and Dragons Miniatures game it's based on. At least in my opinion...
-Vladd
|
|
|
Post by warlord1985 on Nov 28, 2006 3:20:56 GMT -5
I would have to agree with Vladd. After playing by the actual rules the game became 10x more fun. It was a blast to not have my capital ships die turn 2.
Star Wars is VERY tactically sound. After the first couple of expansions the game became much more in depth than the first set Vader VS Boba Fett stale mates. If you haven't touched the game in 5 sets and never played it, you are missing a GREAT GAME.
But "You must do what you think is right of course."
|
|
|
Post by Zxqueb on Nov 28, 2006 9:24:05 GMT -5
I'm glad to hear that SW SSB isn't as tactically dumb as you initially thought. Having ships line up, roll for initiative, not move and roll dice to kill each other seemed rather poor design.
So what is different than you thought that ships now won't always be hugging the board edge?
Z
|
|
|
Post by vladdswrath on Nov 28, 2006 10:31:39 GMT -5
The main issue was the Frontal Battery and Broadsides attacks of the capitals. The rulebook proper said these attacks were limited to firing forward and to each side respectively. Being a gamer, I assumed that firing forward only meant the front arc which is clearly designated on the base. Side only, to me meant the side arcs. As a result, since the arcs are 90 degrees, you could pretty much cover the whole board by sitting in the back row of the space grid. No need to move, just point and shoot . The WOTC forums revealed many others were playing this way, and universally the game was taking a beating. Finally someone came on the forums and directed us to the glossary, where these attacks were shown to only be able to target the 2 or 3 rows of hexes (depending on ship class) directly in front of the model, and the 2 or 3 directly to the side. Effectively, it was a line attack not a cone Now there's a reason to move, and 35% less 1st turn carnage. We also learned we were misplaying (class 4) fighters, they stop enemy fighters that move adjacent to them. We assumed they were stuck there. Again, leaving the ships to sit and rot, until you could out roll your opponent and kill the enemy fighter (snore). In reality, you are allowed to freely leave a threatened square, just not move through one. This essentially makes fighters a sort of mobile terrain that you have to work around, and make for a more mobile battle. It's still a fairly simple game in the scheme of things, but the above changes had a drastic effect on the enjoyment of the game. Wizards really blew the rulebook on this one, Thank god for the internet.... -Vladd
|
|
|
Post by Zxqueb on Nov 28, 2006 15:30:52 GMT -5
Well, that's good. So you want to maneuver forward to hit with those big guns, huh?
Let's hear it for engaging the enemy!
Boom!
Z
|
|
|
Post by vladdswrath on Nov 28, 2006 16:34:12 GMT -5
And you have to present your weaker shields to line up later shots...lets hear it for tactical decisions! -Vladd
|
|
|
Post by baw on Nov 30, 2006 9:28:03 GMT -5
I wish you guys would stop talking about it.. I guess I am going to have to go and get some now. I still have my Darth Vader Star Wars lamp beside my bed but my wife put her foot down years ago about the Star Wars Curtains in the Bedroom! Hmm now I just to have find someone to trade SW figures for MW figures
|
|
|
Post by missguided on Nov 30, 2006 11:03:42 GMT -5
Hmm now I just to have find someone to trade SW figures for MW figures Oooh Oooh I will trade you some prime ocean front property in Arizona for them!
|
|
|
Post by warlord1985 on Nov 30, 2006 12:45:45 GMT -5
Hmm now I just to have find someone to trade SW figures for MW figures Oooh Oooh I will trade you some prime ocean front property in Arizona for them! Dude, your getting ripped off if you trade that property. Sorry to thingyblock, but thats a bad trade! LoL
|
|
|
Post by baw on Nov 30, 2006 16:40:33 GMT -5
Lol.. I meant to trade my MW figures for someone elses SW figures. I didn't state that very well. Or are you guys just picking on me I played the first couple sets of star wars and it was ok to play. The best part was to listen to my son tell stories about the battles on the drive home. I kept thinking I missed a star wars episode somewhere when he got done telling about the battle that had just been fought.
|
|