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Ogres
Jan 5, 2009 12:16:37 GMT -5
Post by Zxqueb on Jan 5, 2009 12:16:37 GMT -5
This seems like a good ogre choice to me:
Warrior Cleave Execute
Warrior Cleave Mortal Strike
Shaman Taunt Totem Chain lightning
I'm not sure what the sideboard should be. Maybe charges if you face a ranged army or a charge and an intervene. Could be mana potion for the shaman.
Ideas?
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Ogres
Jan 10, 2009 0:35:50 GMT -5
Post by dragondawg on Jan 10, 2009 0:35:50 GMT -5
I'm pretty excited to get into this game! I won't lie. I might have the fever. But man, I don't know how I'll do it with the finances, you know?
Anyways, I like the army as far as I know. I'm pretty fuzzy on numbers right now, but the ogres have huge health, right? They last a while for sure. This should be able to stay for a while getting three, four kills?
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Ogres
Jan 20, 2009 9:22:32 GMT -5
Post by Zxqueb on Jan 20, 2009 9:22:32 GMT -5
So here's how my through the ogre portal team is looking right now:
Warrior Cleave Execute mortal strike
Hellcaller Dark Portal Summon Succubus Corruption
Shaman Taunt Totem Chain lightning Grounding Totem
I'm still playing with the ABCs. I'm completely torn when it comes to the warrior. Cleave is stupid powerful and lets you dish out twice as much damage for the ticks. On the other hand, having both Mortal strike and execute allows for low/no tick cost damage, which I think the ogres need since the big swings leave you down for the count too often.
Charge allows for a first turn hit, but then your ogre sits there and gets pasted with no recourse. The odds that an ogre will kill something turn 1 are pretty low, even with the dark portal. I'm not sure it's strong enough to stay in the warrior pool -- I don't see myself taking it.
The Shaman is almost always going to be taunt / chain lightning unless I see triple casters or something wierd. Then you can swap totems to help against getting completely outranged.
The hellcaller's ABCs are equally difficult. Dark Portal seems good, but after the tournament, I wonder if it is good enough. People will be able to play around it fairly easily. I think as the metagame progresses, you'll have it dead before you can use it. On the other hand having your dudes that close to victory spots when they spawn helps keep the opponent back much farther on the field than they would like. If they don't deal with the DP, they have a hard time establishing the center. I don't know.. I'm rather torn.
Summon succubus + his crit/ ongoing power can help to keep opponent's pieces back somewhat. Corruption seems good to get around armored guys, but I wonder if I would take it over DP. I would certainly take it over succubus against ogres, but I wonder if summon voidwalker would be better for that matchup.
So anyway, those are my thoughts. Do you guys have any?
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