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Post by elite130 on Dec 7, 2006 16:04:23 GMT -5
#1. World Champ's army: SP w/ Ryohara + Decoy Jack w/ LE Jules + Decoy 3 NC Clan BA 3 NC ATVs True Grit 600 pts I am really tempted to take IT instead of Decoy on Ryohara; an 11 attack without IT just seems too low for me. To make up the points, I'm planning on switching Jack's Decoy to Plasma Gun. Total points: 598. The army turns solely on decoy getting it out means you are left with a totaly different army that functions differently. It can be done but then I suggest a total rework instead. It must have TG otherwise a Merc FP would crack it open. I think you can fiddle with the infantery but not the mechs. #2. WH Thor w/ DeJesus + IT Jack w/ LE Jules Merc Zahn w/ 2 WH TGR 3 WH Minigun Cycles BR Peasant Company (or Hi one if I have one) True Grit 599 points An army of my own creation, which I've won a number of games with. Last time, I recruited Jack to a faction just to burn points, but I think the Peasant Company will serve me better. You are willing to use a peasant they come in 4 5 or 6 point so 600 is not a puzzle, it similiar to something i play. But so you really care about any FP ? I woudnt with this army. #3. Peacemaker w/ Randall + Coolant Pod 2 WH Mjolnir w/ 2 Goshen Grads 2 ROTS ATVs True Grit 598 points An imitation of Alien Jake's 2nd place US Nats army, with an extra Mjolnir to make up the point difference. Well if you fiddle with the pilots and drop the coolant pod you can play that army with 3 rots atv's or 2 and be on 600. The army has good synergy. the TG is only usefull vs. merc FP in this army otherwise it is waisted points. #4. Black Rose + Fernali (maybe Findlay?) WH Mjolnir w/ Grapple WH MHI APC w/ 2 HS TTLs 2 HK ATVs CJF Sylph True Grit I'd like to get a pilot into the Mjolnir. Maybe dropping the HK ATVs or the Sylph, and adding gear to BR? I like the potential to grapple something with the Mjolnir and pog it with the HS TTLs, letting the Mjolnir's Reactive armor prevent the damage. Mech no pilot ? That can not be an option. Then drop the slyph. And the nice thing about TTls is they are so accurate you dont need grapple, just timing. One general comment: in the local venues I frequent, nearly everyone plays a FP card. Hence the use of TG in all four armies. Let me know what you think; all comments welcome! The only FP that counts is Merc FP the rest well sofar they dont worry me. Good luck. E130
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Post by asburygrad on Dec 7, 2006 17:23:14 GMT -5
As Brinxter knows from me, I see the whole execise as a preparation to take on the world championships. Every time again. So every army must be perfect or as close to perfection as possible. Zqueb made a point that maybe thatisnt possible I only admit that for MR but even then the time and effort in getting that 1 extra point was made to the extreme. The execise to defeat some venue is a too forgiving one. In general, I agree with everything you said here Elite. I do want to improve my game, and I do want to prepare for Worlds. Why else bother to drive around playing in ranked games, unless I'm serious about competing? I do have one question though. Let's say that you know a venue very, very well. Let's also say that there are only two other players at that venue that can compete with you skill-for-skill. One of these two always plays BR, and always uses the repair FP card. The other runs Peacemaker and a ROTS FP. In this case, isn't it simply good tactics and preparation to use True Grit and Constant Tremors, since you have such a good idea of what to expect? After all, preparing for Worlds doesn't help much if you don't win enough games to get there.
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Post by asburygrad on Dec 7, 2006 17:26:21 GMT -5
For anyone else who reads this thread: I've decided not to use armies #1 and #4. I'm not sold on Jack + Seka's Pride; maybe it's just not for me.
And people have talked me out of using Black Rose. Everyone says it's stats drop too quick. But how did it show up in top 4 armies at Worlds and US Nats in 2005 and 2006, if it's that bad of a piece?
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Post by elite130 on Dec 8, 2006 7:00:46 GMT -5
As Brinxter knows from me, I see the whole execise as a preparation to take on the world championships. Every time again. So every army must be perfect or as close to perfection as possible. Zqueb made a point that maybe thatisnt possible I only admit that for MR but even then the time and effort in getting that 1 extra point was made to the extreme. The execise to defeat some venue is a too forgiving one. In this case, isn't it simply good tactics and preparation to use True Grit and Constant Tremors, since you have such a good idea of what to expect? After all, preparing for Worlds doesn't help much if you don't win enough games to get there. In general, I agree with everything you said here Elite. I do want to improve my game, and I do want to prepare for Worlds. Why else bother to drive around playing in ranked games, unless I'm serious about competing? I do have one question though. Let's say that you know a venue very, very well. Let's also say that there are only two other players at that venue that can compete with you skill-for-skill. One of these two always plays BR, and always uses the repair FP card. The other runs Peacemaker and a ROTS FP. Off course use the knowledge to your best advantage. I am disputing that at all. What I am saying is, well that might be my arrogance I only need TG vs. Merc Fp. So basicly a zombie army and the +1 attack FP ? The BR army can be defeated on understanding the game mechanics. using tremor PC is a better counter then a TG I like opponents who have to come to me. It makes me deciding the pace of the game. it makes it easier for my timing to attack, I do prefer the iniative always. But If my opponents has to get to me well that makes it easier. Someitimes I mention it at the beginning of the match that he has to attack me in order to win. It rattles some people cages a bit. The +1 attack FP is needed in order to make Marcus being more than an expensive support piece. But I belief in target denial so my own defence is hardly an issue.
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Post by brinxter on Dec 8, 2006 9:44:20 GMT -5
The execise to defeat some venue is a too forgiving one. The execise to beat the best is akin to to a mentality. I always try to instill that and Brinsters knows I do he sometimes must be assured I am a madman but then again it works.... Regards E130 I never ever thought you where a Madman, perhaps you take stuff to serious sometimes... but arent we all guilty of that?? And i have nothing but the greatest respect for you ;-) I do have one question though. Let's say that you know a venue very, very well. Let's also say that there are only two other players at that venue that can compete with you skill-for-skill. One of these two always plays BR, and always uses the repair FP card. The other runs Peacemaker and a ROTS FP. The BR FP is not to hard to play against, while the concept of a zombie army is annoying at first, it is not to hard to counter. And TTL's alone can kill Peacemaker tbh, its just like any other turtle And people have talked me out of using Black Rose. Everyone says it's stats drop too quick. But how did it show up in top 4 armies at Worlds and US Nats in 2005 and 2006, if it's that bad of a piece? Havent got a clue... its a good piece but its uses are to specific to my taste. (and if you know her shes not hard to counter) On FP's and S/A's in general, i like them... a lot However i really dislike the fact that you actually get punished for making an effort to play faction pure, you get a "mediocre" unit pool to choose from and you start the game with a disadvantage.
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Post by asburygrad on Dec 8, 2006 10:34:40 GMT -5
So basicly a zombie army and the +1 attack FP ? The BR army can be defeated on understanding the game mechanics. Yeah, but that's so much more trouble! lol I see your point. Practice for Worlds at every match. Make every move count. Know how to beat other army types without spending points on True Grit or other "denial" cards. I really do need to practice, practice, practice. In every game I play, I still see mistakes that I made in movement or decision-making. I'm usually able to recover and win the game, but I doubt I would get such a chance at Worlds. Thanks Elite.
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Post by warlord1985 on Dec 8, 2006 10:37:18 GMT -5
And how far away is worlds and qualifiers?
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Post by tjpandv on Dec 8, 2006 11:12:41 GMT -5
And how far away is worlds and qualifiers? I think they're tied in with the withdrawl of troops from Iraq, global warming and the English Rugby team winning a match. We're into "fun" mode at our club and, if the format stays the same as previous years, will switch to Nats mode with about 4 weeks to go. If we "go for it" too early, we'll get fed up of seeing the same builds being trotted out every week. Qualifiers is an interesting point - didn't the Web Chat say something about being able to qualify through events other that your respective Nats? The States look to be getting your own regionals. Next biggie for me will be Gencon Paris where I will be entering a petition to stop Dutch players from using IT...
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Post by elite130 on Dec 8, 2006 12:56:19 GMT -5
You have more luck banning decoy and banning LE julz.....
Still both will no doubt be available, all I want to know Solaris rules and is Nats/Europeans going to be unresticted or restricted....
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Post by asburygrad on Dec 8, 2006 15:29:49 GMT -5
We're into "fun" mode at our club and, if the format stays the same as previous years, will switch to Nats mode with about 4 weeks to go. If we "go for it" too early, we'll get fed up of seeing the same builds being trotted out every week. I would be doing this, if I played more often or if my rank were higher. As it is, every game counts for me right now. Even so . . . I do have a just-for-fun Bjorn army built, in case no one but a Battlemaster or a friend of mine shows at a venue this month!
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Post by asburygrad on Dec 13, 2006 15:09:22 GMT -5
I played a modified version of #3 last week, and went 5-0 with it: #3. Peacemaker w/ Randall + Coolant Pod 2 WH Mjolnir w/ 2 Goshen Grads 2 ROTS ATVs True Grit 598 points Final Version: Peacemaker/Randall/Coolant Pod WH Mjolnir/Goshen Grad/IT BR Solitaire/BR Lt/APM 2 SH ATVs 600 points even. I was really glad to have IT and APM along for the ride in several games, as well as the Soli's energy attack - much more useful than True Grit and ROTS ATVs. In several games, my opponents had no choice but to keep rolling for a critical hit, and to their credit they actually landed 3 or 4 during the tournament. I'm worried that this army is dead already due to Constant Tremors. Only PD cancels it, so you're vulnerable to Tremors in all but one round. I don't believe that I can count on this army for Nats or Worlds events. Will that many people play Tremors, that I should be concerned?
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Post by elite130 on Dec 13, 2006 16:19:29 GMT -5
Considering the time period and the rules we dont know.
Hard to say.
I would say tweak it try variations on the same theme.
At lest you will learn, at best you might make WC with it :-p
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Post by asburygrad on Dec 13, 2006 17:01:04 GMT -5
At lest you will learn, at best you might make WC with it :-p Yeah right! lol Seriously though, while I'm thinking about it: how would you run your Alpha/NC Phoenix Hawk/TTL drop army against my Peacemaker/WH Mjolnir/BR Soli build? If you have more basers than I do, then you can pin the Peacemaker formation in place, and stand outside my range firing on me. But if I focus on taking out your basers, and spring free, it looks to me like you are taking a big risk in firing on me. Alpha AOs to 16' and takes a shot at either the Mjolnir or the Soli, needing a 15 or better with IT to hit (each Mech has 23 D from Peacemaker, +1 for pilot, +2 for evade, +1 for AO bonus, for 27 total - 12). Phoenix Hawk needs the same. TTLs can pressure me and heat me up, but I have 2 fast Mechs that can break off and deal with them and the transport. My build is willing to let you take the first shot, and then return fire. Your build really counts on hitting first, which is difficult with my defense. I'm not saying your build is beaten for sure or anything like that - I'm just curious how you would respond.
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Post by brinxter on Dec 13, 2006 23:48:52 GMT -5
Well, i dont think you'd have to worry for a 600 point army for worlds, i heard its solaris based And uhm, i think he'd trade his TTL drop against one of your light mechs... Thats as close as i can predict it without seeing it played
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Post by elite130 on Dec 14, 2006 1:54:03 GMT -5
Dear Asbury,
I would TTL you to death. I would never give you a shot on my Mechs untill peacemaker had 3 damage. I would pog peacemaker and the Soli.
Also I would go for a shot on the peacemaker first if you allow it.
But lets just say we need to play the scenario. Pity the US isnt closer for a casual game..
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