I was thinking about a Teamup with Anti-Matter. They have ALOT of concealed optional characters, have movement effects, great abilities that work with the hidden area, and decent support cards.
2 drops to add: Brainiac 2. Simply put he is awesome. He can turn any dead card in hand into a mild pump. It could really help with minimizing stunbacks with the hidden character pumps.
Deadeye: a 3/1 with range, this character is intriguing. He KO's himself and the attacker/defender that he stuns. Not as good as Brainiac, but useful.
3 drops to add: Slipstream. An awesome character that readies itself whenever it attacks. Decent
4 drops to add: General Fabricant. His stats are solid and his ability makes him VERY playable in an all concealed deck. Tonaja can swing up the curve with no effort, then Fab can swing down.
Frostbite: A 7/6 is mildly respectable. Her ability really intrigues me because it makes more characters not ready at all.
5 drops to add: Johnny Quick. Like slipstream, can swing twice. with an added Royal guard could be menacing.
I like my 6 drops this far.
7 drops to add: Ultraman. He dissallows attacks to characters he protects. Awesome. He KO's defenders. Awesome. He's concealed optional. Awesome. Not a bad character overall. His defense sucks, but there are locations for that.
Those are the characters I am considering adding for my reasons. I like the flexibility that they offer as a whole.
Plot Twists: Thunderous Onslaught. +2 atk and no stun. Awesome. Good for Johnny, Slipstream, Nahrees, Karnak...etc.
Cosmic Conflict: Huge +4 atk and move to visible. Bash more face!
Matter Convergence: I need more Atk and my Onslaught wasn't enough. Good if characters get pulled out and stuck.
Those plot twists give ALOT more attack power that I need.
Locations to add: Anti-Matter Cannon. Exhaust a character to replace a location. This card grants me multiple uses for a Have a Blast! effect, at no card disadvantage. Deep Green, Hellfire, etc. all have needed locations, this can definetly help with that process.
All these cards are good and I think they can work.
My current Inhumans Build.
60 cards even.
Characters 31
3 Lockjaw (I only own 3)
4 San
1 Blackbolt (I forgot to run Franklin
)
4 Jolen
2 Tonaja
4 Nahress
2 Dewoz (after consideration hes leaving no matter what)
2 Karnak
2 Alaris
3 Medusa
1 Dinu
2 Gorgon
1 Blackbolt
Plot Twists: 17
3 Power Struggle
3 Waking the Ancestors
2 The Outside world
3 Exploiting the Flaw
2 Royal Guard
2 Slobberin Time
2 Terragenesis
Locations: 12
3 Blue Area of the Moon
3 Himalayan Enclave
2 Attilan
2 The Great Refuge (I only own 2)
2 The Substructure
I probly be able to lose the Substructure. Out of my locations. Take out the Outside world and drop Slobberin Times to all-together to get 1 more Royal Guard and add in some of the other pumps like Thunderous Onslaught. I can make EtF, BAotM, and HE all 2 ofs. That frees me 3 slots I can add in 3 Extended Family.
I want to add 1 Soul World for character recursion for the discards. I can possibly even shave off Lockjaws since my characters are not mono-team anymore. Run a maximum 8 2 drops and add another 3 drop slot.
Suggestions?
-W