Originally Posted by Bloodcutter I think it would be neat if there were abilities on miniatures which activate only when an enemy attacks in that cell, but rolls a filled-in miss, then the defending player could assign them like blade abilities.
Post by Dreamblade designer dude guy: That's pretty much exactly what we originally intended (though it was going to be hollow diamonds). The problem is that the rule would make the game swingier. A bad roll would really hurt you, and good diamond abilities would deter attacking. Since attacking is fun, we don't want to deter it.
So instead, Set 5 will introduce "shield" abilities. A shield ability triggers when your opponent attacks and rolls more damage than dice (e.g., 7 damage on 6 attack dice). This way, the odds even out better. Only one defender's shield ability can trigger; defender chooses.
You'll see shield abilities in all aspects, though of course they'll do different things.
We wanted to save something special for Set 5 (year 2), and shield abilities are just one of Set 5's special things.