Post by vladdswrath on Apr 16, 2007 16:10:33 GMT -5
Faction: Rebel
Cost: 25
Hit Points: 80
Defense: 19
Attack: +8
Damage: 20
Special Abilities: Unique, Furious Assault (replaces turn; can move up to 12 squares, then attack each legal target once), Stealth
Commander Effect: Followers gain Charging Fire (replaces turn; can move up to double speed, then attack)
and...
The Death Star Trooper
Faction: Imperial
Cost: 6
Hit Points: 10
Defense: 14
Attack: +6
Damage: 10
also, we have spoiled to us a new Yuzon vong:
YOMIN CARR 19
60 / 60
Hit Points 60
Defense 15
Attack +7
Damage 10
Special Abilities
Unique.
Melee Attack
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Poison +10 (+10 Damage against living enemies; save 11)
Spit Poison 20 (Replaces attacks: range 6; 20 Damage against living targets; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Thud Bug (Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect)
Commander Effect
Yuuzhan Vong allies within 6 squares gain Poison +10 and Spit Poison 20.
and
SCOUT TROOPER 8
31 / 60
Hit Points 20
Defense 15
Attack +5
Damage 10
Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Imperial scout troopers move fast and see all - at least, that's what the holovids say.
and finally:
EWOK HANG GLIDER 7
42 / 60
Hit Points 10
Defense 13
Attack +2
Damage 10
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left)
Swarm +1 (+1 Attack against a target for each other allied Ewok adjacent to that target)
"A daring Ewok uses a crude hang glider to attack from above."
-Vladd
Cost: 25
Hit Points: 80
Defense: 19
Attack: +8
Damage: 20
Special Abilities: Unique, Furious Assault (replaces turn; can move up to 12 squares, then attack each legal target once), Stealth
Commander Effect: Followers gain Charging Fire (replaces turn; can move up to double speed, then attack)
and...
The Death Star Trooper
Faction: Imperial
Cost: 6
Hit Points: 10
Defense: 14
Attack: +6
Damage: 10
also, we have spoiled to us a new Yuzon vong:
YOMIN CARR 19
60 / 60
Hit Points 60
Defense 15
Attack +7
Damage 10
Special Abilities
Unique.
Melee Attack
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Poison +10 (+10 Damage against living enemies; save 11)
Spit Poison 20 (Replaces attacks: range 6; 20 Damage against living targets; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Thud Bug (Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect)
Commander Effect
Yuuzhan Vong allies within 6 squares gain Poison +10 and Spit Poison 20.
and
SCOUT TROOPER 8
31 / 60
Hit Points 20
Defense 15
Attack +5
Damage 10
Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Imperial scout troopers move fast and see all - at least, that's what the holovids say.
and finally:
EWOK HANG GLIDER 7
42 / 60
Hit Points 10
Defense 13
Attack +2
Damage 10
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left)
Swarm +1 (+1 Attack against a target for each other allied Ewok adjacent to that target)
"A daring Ewok uses a crude hang glider to attack from above."
-Vladd