I picked up some Star Wars Pocketmodels yesterday and read through the rules. With limited pieces, it seems very luck intensive, but I can see how well built decks can really start to make some interesting strategies. I like the rules. The big ships and small ships are pretty balanced and cards have some good effects on the gameplay. The rules seem open enough that they can expand on lots of stuff to increase the complexity going forward. This is a nice first set by wizkids.
Really, the only thing I don't like is how rarity effects stats. The rare ships are much better than the common/uncommon ships for the same cost. I much prefer when rare pieces are different than the commons/uncommons, but not necessarily stat for stat superior. For example, there is no reason to play the uncommon providence class (+0 attack, 5 damage, 9 defense, 7 shields) when the rare one (+1 attack, 7 damage, 9 defense, 7 shields) exists for the same cost. Similarly, the obi wan and anakin ships are better than the generic ships point for point, though I am less unhappy with named characters being more powerful.
Post by vladdswrath on Jun 27, 2007 13:23:18 GMT -5
I bet the fact that rarity makes a ship better is a function of the fact that the cost to play a ship only goes from 1 - 5. That doesn't leave you much room to diversify the costs. I guess they didn't learn much from Battlestar Galactica (sigh)....