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Post by Zxqueb on Nov 2, 2006 11:40:10 GMT -5
Overdrive
2 Cannibal Pariah x2
3 Zombie Enforcer Hammerhead
4 Warcharm
5 Citadel
6 Butcher x2 Knight of Autumn Gate
7 Hawkeyed instagator Carrion Spiker
8 Voodoo Manipulator
10 Baxar Inscribed Axebeast
12 Dragon
13 Ragedrake
The idea of this band is that you are basically ramping up beyond normal curve by either corpsebuilding or by appeasing.
Early game you want to attempt to get out the butchers and corpsebuild the ragedrake and the axebeast. This gets around vengance and the aspect costs. Use baxar to call one or the other. You can dump a fig to pay for it. If you dump butcher, you get axebeast on a spawn roll of 4 and drake on a roll of 7. Once you get a couple big beaters, you can start laying smack down. If you have a turn pretty well locked during the spawn phase, you can call and sacrifice hammer.
I'm not totally sure about the knight of autumn gate's place in the build, but appease is really good in certain situations, and appease provides a better stat boost than corpsebuild. I don't know -- that might get changed.
Thoughts?
Z
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Post by Zxqueb on Nov 14, 2006 10:29:33 GMT -5
I played this a couple of times and it sucked. The curve is much too high and citadel didn't work well as I kept having to give up too much board position too quickly -- a fact I suppose I should have realized. Ah well. Back to the drawing board.
Z
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Post by warlord1985 on Nov 14, 2006 15:17:26 GMT -5
This does look kind of top heavy. I think it could be fixed with more 4-6 point slots.
BTW I dislike the citadel.
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