Congrats to all who went, and by the way most of the big names in the game are a bit over rated. Heck I'm not that great of a player either, but thats due to the small amount of players left in the game. I think your team puts you at a 5-10% disadvantage to your opponents, but by playing a non mainstream team, you help to take away the importance of the initiative dice and gives you an opportunity to out play your opponents.
Also note most of your opponents are used to playing the initiative game, and don't understand alot of the basic fundimentals of the game giving you a skill advantage of about 30% over most of your opponents.
This is a simular concept I use when playing spikers, I remove alot of the importance of the initiative dice at a cost of about 10% over all power level. I actually dislike teams like aviax reaper, hell's wells, and barag barrag due to their dependancies on certain spawn amounts and initiative. For example if hose teams don't get an early spawn of at least 8-9 on the first few turns, they lose.
Last Edit: Jul 9, 2007 20:44:50 GMT -5 by pipgamer
Post by warlord1985 on Aug 22, 2007 18:11:42 GMT -5
I honestly don't blame the army at all. My band did its job, I just didn't pay the f**king dice rolling bill at all during my matches. My army always failed against Fleshless Reaper and I faced it twice against 2 random schlubs. It was annoying but it ate me pretty well and I upset that the army I built to destroy the metagame didn't fight the metagame at all. Oh well, thats just me though, if I didn't have bad luck I'd have no luck at all.
At least I don't like this game, now I don't care if my pieces sit my garage for the next 20 years because this game BLOWS!