There is a printable demo up at wowminis.com. It's basically the contents of the starter set(hoodoon, ruby, gorebelly and lotherin). I must say, it continues to make me excited about the game.
I've played a couple of solo games already and it seems solid. Easy to learn, but a lot of good tactics. I definitely think it'll be successful or will fail in the design action bar cards. That's where the really interesting tournament armies will be built, I think.
I'm hopeful since the TCG is one of the best around!!
Post by deusxmachina on Aug 9, 2008 21:04:10 GMT -5
I just read over the rules for that today. It does look good. I would like to try it out sometime. My main concern is game balance. The draw back of most collectable games is the built in imbalance put in place to drive you to keep buying boosters until you get the top power rares. The timing and honor point systems sound like they'll have good balancing effects, but it also seems like it wouldn't be too hard to design pieces or cards to abuse the system. Hopefully this won't be another gaime where you get 2 or 3 really good pieces and 2 or 3 shoe boxes full of useless plastic.
I found that the TCG has a really nice balance and design with almost no cards that end up completely useless. Hopefully the minis game will follow suit. I'll bring the demo pieces on Tuesday. It only takes a couple of minutes to play a game so you can try it out a bit.