Post by Zxqueb on Jan 21, 2009 5:52:24 GMT -5
D-12 Tournament Match Structure
Rounds in World of Warcraft Minis tournaments are played as single-game matches. Events that use single-game matches follow these rules:
In each round of a tournament, each player will play one game against an opponent to determine the winner of the match. The first player to win a game is the winner of the match.
D-13 Time Limits
The time limit for a single-game match round is 45 minutes. Time limits for any single-elimination Top 8 bracket are as follows:
Quarterfinals 60 minutes
Semifinals 90 minutes
Finals 90 minutes
When playing in a Sealed tournament, players have 5 minutes to build their parties, or 10 minutes if party registration lists are being used. When playing in a Draft tournament, players have 5 minutes to build their parties, or 10 minutes if party registration lists are being used.
A tournament organizer can adjust time limits for a tournament only if necessary and only if the time limit changes are clearly announced to all players before the tournament begins.
D-14 End-of-Match Procedure
When time is called at the end of a round, the players finish the current tick and then play 2 additional ticks (including end of tick 5/10 procedure if any of the ticks were 5 or 10). If a player wins the game during these 2 ticks, the game ends immediately. After these 2 ticks, if a player has not already won the game, play stops, and the match winner is determined using the following process:
A player or team wins the match if he or she is closer in victory points to the total number of victory points that he or she needs to normally win.
If both players or both teams are an equal number of victory points away from a win, each character on or adjacent to a Victory Point location scores 1 additional point for its party. Totals are again compared to see who is closer to the total number of victory points that they need to normally win. The person or team closer to the victory point total needed for their party is the winner. In the case of one or both players or teams exceeding the number of victory points that they need to normally win, the person or team exceeding by more victory points is the winner.
If both totals are either equal distance away from their victory point totals, or are both over the victory point totals by the same amount, the player or team whose party costs the most honor is the winner of the game.
If both parties cost the same amount of honor, then play continues in sudden death mode 1 tick at a time, and the winner is the person or team that scores the first victory point. It’s possible that during this time both players or teams score the same amount of simultaneous victory points. In this case, play continues. During sudden death mode, at the end of each tick, each character on or adjacent to a Victory Point location scores 1 point for their party.
D-15 Simultaneous Victory
Through points gained at Victory Point locations, it is possible for any number of players to simultaneously achieve enough victory points to win. If this happens, the match winner is determined using the following process:
A player or team who exceeds their honor total by the most victory points wins.
Otherwise, the winner is the person or team that scores the first victory point. It’s possible that during this time both players or teams score the same amount of simultaneous victory points. In this case, play continues as long as there is time in the round. If time is called, players should use the end-of-match procedure (D-15) to determine a winner.
D-16 Tournament Map Selection
Tournament Organizers make the final determination for the map that players will use during a tournament. Tournament Organizer must provide each match with the same map. They must clearly announce the map choice prior to the tournament and allow players adequate time to build their parties prior to entering the tournament.
Tournament Organizers may design custom maps, as long as they can provide a map for each match in the tournament.
Tournament Organizers may not change maps during the tournament, unless the tournament has been advertised as a multi-map tournament in advance. If a map change happens during the tournament, Tournament Organizers must ensure that all players receive the new map information simultaneously.
D-17 Determining Who Goes First and Map Sides
Players or teams roll a die to determine who has the choice to either assign someone to go first, or choose their preferred spawn location.
Example: Alex and Mike are playing on a map that does not have mirrored spawn locations (so the map side choice is relevant). They roll a die, with Mike winning the die roll. Mike now has the option to assign either player to go first or to choose a spawn location. If Mike chooses the spawn location, then Alex gets to choose who goes first. If Mike chooses to assign himself to go first, then Alex gets to choose his preferred spawn location.
Rounds in World of Warcraft Minis tournaments are played as single-game matches. Events that use single-game matches follow these rules:
In each round of a tournament, each player will play one game against an opponent to determine the winner of the match. The first player to win a game is the winner of the match.
D-13 Time Limits
The time limit for a single-game match round is 45 minutes. Time limits for any single-elimination Top 8 bracket are as follows:
Quarterfinals 60 minutes
Semifinals 90 minutes
Finals 90 minutes
When playing in a Sealed tournament, players have 5 minutes to build their parties, or 10 minutes if party registration lists are being used. When playing in a Draft tournament, players have 5 minutes to build their parties, or 10 minutes if party registration lists are being used.
A tournament organizer can adjust time limits for a tournament only if necessary and only if the time limit changes are clearly announced to all players before the tournament begins.
D-14 End-of-Match Procedure
When time is called at the end of a round, the players finish the current tick and then play 2 additional ticks (including end of tick 5/10 procedure if any of the ticks were 5 or 10). If a player wins the game during these 2 ticks, the game ends immediately. After these 2 ticks, if a player has not already won the game, play stops, and the match winner is determined using the following process:
A player or team wins the match if he or she is closer in victory points to the total number of victory points that he or she needs to normally win.
If both players or both teams are an equal number of victory points away from a win, each character on or adjacent to a Victory Point location scores 1 additional point for its party. Totals are again compared to see who is closer to the total number of victory points that they need to normally win. The person or team closer to the victory point total needed for their party is the winner. In the case of one or both players or teams exceeding the number of victory points that they need to normally win, the person or team exceeding by more victory points is the winner.
If both totals are either equal distance away from their victory point totals, or are both over the victory point totals by the same amount, the player or team whose party costs the most honor is the winner of the game.
If both parties cost the same amount of honor, then play continues in sudden death mode 1 tick at a time, and the winner is the person or team that scores the first victory point. It’s possible that during this time both players or teams score the same amount of simultaneous victory points. In this case, play continues. During sudden death mode, at the end of each tick, each character on or adjacent to a Victory Point location scores 1 point for their party.
D-15 Simultaneous Victory
Through points gained at Victory Point locations, it is possible for any number of players to simultaneously achieve enough victory points to win. If this happens, the match winner is determined using the following process:
A player or team who exceeds their honor total by the most victory points wins.
Otherwise, the winner is the person or team that scores the first victory point. It’s possible that during this time both players or teams score the same amount of simultaneous victory points. In this case, play continues as long as there is time in the round. If time is called, players should use the end-of-match procedure (D-15) to determine a winner.
D-16 Tournament Map Selection
Tournament Organizers make the final determination for the map that players will use during a tournament. Tournament Organizer must provide each match with the same map. They must clearly announce the map choice prior to the tournament and allow players adequate time to build their parties prior to entering the tournament.
Tournament Organizers may design custom maps, as long as they can provide a map for each match in the tournament.
Tournament Organizers may not change maps during the tournament, unless the tournament has been advertised as a multi-map tournament in advance. If a map change happens during the tournament, Tournament Organizers must ensure that all players receive the new map information simultaneously.
D-17 Determining Who Goes First and Map Sides
Players or teams roll a die to determine who has the choice to either assign someone to go first, or choose their preferred spawn location.
Example: Alex and Mike are playing on a map that does not have mirrored spawn locations (so the map side choice is relevant). They roll a die, with Mike winning the die roll. Mike now has the option to assign either player to go first or to choose a spawn location. If Mike chooses the spawn location, then Alex gets to choose who goes first. If Mike chooses to assign himself to go first, then Alex gets to choose his preferred spawn location.