Post by Zxqueb on Jul 3, 2005 21:18:56 GMT -5
It was! Origins, and particularly Mechwarrior Nationals was OUTSTANDING this year!!
Wednesday--- THE SCRUBBY MATCH:
I got into the hotel about 3, shot over to the convention center, got my badge and wandered for a couple hours. About 7, when things were getting really crowded around the check in area, I met up with Trevortheokay and waited for others to show up to the scrub match. When that didn’t happen, we played a game ourselves. Trevor, who is an awesome player with a kickass sense of humor BTW, played a great SC pure force of a Thunderfox, Uziel, two infantry crane drops (scorchers + shock troopers / Something else + shock troopers) and a Dekker NC drop. He beat down my kurita force (Okami + non-unique roku / zeus / FP / infantry) pretty handily.
After about an hour, the stragglers who had been out trying to get their badges came in, pulled out some armies and joined in. Because we had people come and go and it wasn’t a proper tournament format, we opted not to use PCs after all.
Trevor is the official WINNER OF SCRUB having the most wins of anyone! Congrats, man!
Emouse (another great guy!) gets the AWARD FOR SCRUBBIEST ARMY, bringing not 1, not 2, not 3… but 4 SS mining mechs (dropping all kinds of infantry as they went merrily on their way) plus duke aaron in his ride.
Other participants (all outstanding people! ) were:
Warhawk911
Southpaw13
X-Scythe
Warlord1985
Aerrigad
So it was a total of 8 people (unless I am missing someone, which I very well might be) – not too bad for the night BEFORE the con opens!! I had a blast and hope all of you who participated did too.
Thursday:
I did some stuff that most of you wouldn’t be interested in like playing in a Shadowrun RPG and walking dazed around the dealers room.
I did attend the MW Q&A, but that has been covered elsewhere, so I’ll leave it in that thread.
The Envoy Appreciation Night was fun. Good Food, Good Conversation, Interesting Announcements! Best of all I got to meet up with a couple of guys I played in nationals last year and catch up a bit (Archer29 and his buddy John, whose screen name I don’t know)!
Friday (the good stuff):
Let me start off by saying that nationals this year was good… really good. Everything was run smoothly. No crazy power outages. No tables crashing to the ground. In addition, I thought a feeling of camaraderie was in the air that wasn’t there last year. I almost enjoyed meeting and talking to all the players more than I did playing!
MECHWARRIOR NATIONALS SEALED:
We played with 2 firepower and 1 AoD booster. I got a really nice pull in sealed… I ran with:
Kaze + Bounty Hunter
BR Mongoose
SW Jl2A1 Attack APC
JF Raiden BA (in APC)
ROTS Centaur BA
Perfect Day
Subzero temperatures
Game 1:
I played against Droopy, who got a relatively bad pull:
JF Jaguar
DF Jaguar
JF Mongoose
Assorted infantry (2 Centaurs as I remember… I didn’t write it in my notes)
DI Light multipurpose VTOL (SW I think)
Terrain had a water bridge across the left side of the board and a H blocking in the center. I ran up the raiden drop, locked down a couple of mechs from AOing Kaze and spent the game pounding light mechs while taking minimal damage from return fire or artillery. I wasn’t able to steal VC3, though. He just got too far ahead!
Total: 1 Win / 2 VCs
Game 2
Played against Clownman, who handed me my butt on a stick. He pulled the CNC NC, 2 infantry arty and a glory fire. Again, we had a water bridge, this time with a blocking a bit on my side and to the left. After a bit of artillery dueling, My mongoose ran up to block line of sight while my bounty hunter set up a straight shot for next turn (after my mongoose broke away or was destroyed). Now, this was my one mistake for the day… I didn’t check the range from the glory fire…. Well, that sucked, but he needed a 12. He rolled. Crit hit! Ack! I was taking six! I returned fire for 4 damage. He shot back. Crit hit again! 4 damage this time! After that, it was all over but the crying. The nova cat wiped the walls with me. Lost with 0 VCs.
Total: 1/1 with 2 VCs
Game 3:
Time to redeem myself! I played against Jweyland. He had:
Okami w/ wahab
SW Hatchetman
HK Yasha
JF Shamesh
Assorted infantry.
I did the same maneuvering, this time, basing Okami with the Mongoose to get Kaze into water in range. Okami missed his close combat attack on the mongoose and Kaze was based with a shamesh. I broke with the mongoose, headed into the opponent DZ and shot both the shamesh and Okami with primary… and crit missed. With Bounty hunter, that turned into a crit hit and killed Wahab. Next round I finished off Okami and eventually the rest of the army. I lost the mongoose to the Hatchetman, but took all 3 VCs.
Total: 2/1 with 5 VCs
Game 4:
The last one of sealed, this time against Tzeentch2002. His army:
HS Zeus
HS Goshawk
2 TTLs
He took water early with his mechs, but spread them out a bit. I rushed his zeus with my infantry drop and moved my Loki to assault range, but out of charge of the goshawk. He killed the infantry. I Assault ordered his zeus, hit and blocked LOS with my Mongoose. He charged my mongoose with his Goshawk and missed. The Mongoose rapid stuck his goshawk for 4 while my loki cooled. After taking return fire, my mongoose broke into his DZ while the Loki opened up, hurting the zeus again. I believe the APC actually killed the goshawk. After that it was cleanup.
Total for day 1: 3/1 with 8 VCs
Top 12 standings for day 1:
Banjoe
Edrod68
Elfthran
Surat02
Sabbadoh52
Shopkins
Ndoub
Puptrup
Wardo8
Dark Ghoul
Surat01
Zxqueb
Saturday:
MECHWARRIOR NATIONALS CONSTRUCTED
Ok, I have a confession to make. I know I ran the scrubby match. But I’m not really a scrub at heart. Deep down I like competition. And I don’t believe in bringing a knife to a gun fight. In my heart I believe you owe it to yourself and your opponent to bring the strongest army you possibly can. So I ran the best army I could muster (and played it in constructed in these parts since the national qualifier). It’s this:
Too Many Indians (Name to be explained later)
Merc Zahn
Merc Kelswa
Merc Zahn
BR TGR x3
Merc Zahn
SS A4
SS A4
BR Sprint Scout
M Clan Battle Armor
LI atv x3
Bayins Killer Clowns
This army works on the funnel principle. The enemy can’t really stay away because of the artillery, but it can’t get close because of the tank+formation drop (16 attack for 5 ArP damage). Arty is used less as a damage dealer and more to control enemy movements around the board.
Mike (DragonDawg) took a slightly different iteration of this army. His was:
Merc Zahn
Merc Kelswa
Merc Zahn
BR TGR x3
SS A4
SS A4
BR Sprint Scout
JF Fenrir
LI atv x4
Special Forces (not sure if it was Merc or Liao)
Bayins Killer Clowns
Game 1:
Played UrukSniper:
Black Rose
Hazen
SU Pulse
DF Donar
HL SM2
HL Elemental BA x2 (in formation with the SM2)
Jungle and Subzero Temperatures were in play.
US had an ok force, but wasn’t too up on some of the rules (like the fact that Mercs could create formations with any other faction). Thus, he was surprised with my formation drop for a 16 attack. It was more or less all down hill for him after she was cracked.
Total 1/0 3VCs
Game 2:
Played BigBro911. He ran:
Chikako + Enrico + EC
SW A4
4 Liao ATVs
1 JF Sylph
Miko’s blades Yoh (I think)
SW Minigun Cycle
What an awesome player! This was one of two extremely close games for the day, and even though he won this one, I think he played terrain placement wrong… but who am I to judge… it worked for him! We had a long water pointing toward my deployment zone, an h building on my right quarter and two hindering pieces toward my end of the board. I took the first turn and moved all my zahns far enough to hit his DZ on the first turn. He was startled and charged the zahn with the kelswa, but missed. I rolled two commands, popped him for 5 with the formation and dropped a A4 to take a shot in his rear arc. His sylph salvaged my A4. He tried to run away, but I nickel and dimed Chikako after that, trying to take it out. I finally (in the last 3 minutes of the game) got a shot to take chikako out (he was 1 click above salvage). I needed a 10 with my TGR (with IT!) but missed. I lost the game, but I had VC2 due to salvaged sylph.
There are times when you play a game that you know is flawless and your opponent plays the same way, but you still lose. This was one of those games! Great fun!
Total 1/1 with 4
Game 3:
Played last year’s Fellowship winner TJ (grenndelprimme, I believe). He ran:
Yami + Celena
SW MHI
DF ATV
3 SS grey death
HK Yasha
I placed terrain with a straight blocking in the center of the board and countered his water placements and subzero temperatures with desert wasteland. He assault ordered an atv. I took the center of the board quickly to make a move for the shiro and started pushing him around with arty. He saw the drop coming and based my zahns, hoping that they wouldn’t break away. They did and I tagged him for 5ap. After that, he salvaged a zahn, but my formations did in yami. The rest was cleanup work and VC3 getting. He just shook his head at the end of the game and said “Too many indians.” While I am not exactly sure what he meant by that, it is in homage to the sentiment that I name this army.
Total: 2/1 with 7
Game 4:
VS Sabbado52:
Alpha + pilot, I think… Not sure which one
2 JF Sylphs
SW A4
3 DF ATVs
2 SH ATVs
Bayins
He played Subzero temperatures. I played my dummy card.. Stupid me. My TGRs didn’t even get out of their transport (4 sixes in a ROW… d**n!). I barely moved any vehicles for the first part of the game. By the time I did, almost all the infantry was dead. I did manage a direct shot at Alpha in her prime with the kelswa, which hit. I’m not sure why he didn’t AO out of my tanks range, but he didn’t. Instead he shot back and missed. I cracked him another 5 and finished with a drop from the Merc CBA in the rear arc. The rest was finishing off the sylphs and going for vc3, which I had no chance at at that point.
Total: 3/1 with 9
Game 5:
VS Szeimmer. He had a weird army which I didn’t expect to see. Double tank drop (HL Behemoth and ROTS Kelswa) + infantry drop + 1 BR mortar + ATVs + the LI/ROTS SA + the Liao Merc Contract (which I still am not sure why he took over the BR one). He started 60 points down! And I had to play barrens since it was my last PC. It was a confounding game of using low point units to screen your drops from one another while picking off things. It gave me a headache. No one had VC3. He had VC1 by 4 points. I had VC2 by 5. Crazy.
Total: 4/1 with 10
Total for the two days 7/2 with 18 which was good enough to land in the top 8.
Standings at the end of Saturday:
1. Bigbro911
2. Surat02
3. elfthran
4. DragonDawg
5. AlienJake
6. Grantham
7. Wareagle
8. Zxqueb
9. Edrod68
10. puptrup
11. wardo8
12. Banjoe
Saturday:
MECHWARRIOR NATIONALS TOP 8
The only two people I didn’t really want to face were Mike (DragonDawg) since we were there together and neither of us wanted to eliminate each other right off and Rich (Bigbro911) since he beat me on Saturday once already and, quite frankly, I was afraid of taking on Chikako with EC again.
Game 1:
Of course, it was against BigBro911. So we had a bit of a rematch. Even terrain looked about the same. And I, again played perfect day. But this time, since I knew he wasn’t going to be as careless with Chikako again, I had to play it smarter. I aggressively pursued Chikako until I did a solid hit for 5. Afterwards, he ran away behind blocking (with no streaks) and I was free to kill enough to stay ahead on VC1 and keep my pieces far enough away to keep ahead on VC2. I won by 13 points, no VC3.
Game 2:
Vs Dragondawg. It was really cool to be staring at each other knowing that no matter what happens one of us is going to worlds! I was really excited that we both made it that far.
This game was essentially a mirror match, and one that we had played before as we were gearing up for nationals. We had a lot of blocking and a smattering of hindering. Mike tried to play Jungle, but I thought he would and countered with Desert Wasteland. He had the early lead, but I had a startling comeback which was too little, too late. He took all 3 VCs. I was knocked out.
He played the last game against Surat02 (who had DF donar / kelswa drop / ss a4 / TTL Drop / DF ATVs / TGR Drop) and won by being aggressive with his atvs and artillery.
Final standings:
1. Dragondawg
2. Surat02
3. Elfthran
4. Zxqueb
5. Grantham
6. Wareagle
7. AlienJake
8. BigBro911
Grantham had a Shiro + Concussion Ammo – a powerful combo and a cool army!
Alienjake had a Blitz army which I also thought was well designed.
I’m drawing a blank on Wareagle’s army… Maybe black rose?
Mechthran played something suitably scrubby… no, wait. He didn’t!
It was an awesome time. And honestly, I think this (and worlds) will be the last hurrah for Tank Drop. After the set retirement in January, it won’t be nearly as able to stand toe to toe with mechs. Mark my words, those of you who are disappointed that places 1-4 were droppers, the day of mechs is at hand!
Wednesday--- THE SCRUBBY MATCH:
I got into the hotel about 3, shot over to the convention center, got my badge and wandered for a couple hours. About 7, when things were getting really crowded around the check in area, I met up with Trevortheokay and waited for others to show up to the scrub match. When that didn’t happen, we played a game ourselves. Trevor, who is an awesome player with a kickass sense of humor BTW, played a great SC pure force of a Thunderfox, Uziel, two infantry crane drops (scorchers + shock troopers / Something else + shock troopers) and a Dekker NC drop. He beat down my kurita force (Okami + non-unique roku / zeus / FP / infantry) pretty handily.
After about an hour, the stragglers who had been out trying to get their badges came in, pulled out some armies and joined in. Because we had people come and go and it wasn’t a proper tournament format, we opted not to use PCs after all.
Trevor is the official WINNER OF SCRUB having the most wins of anyone! Congrats, man!
Emouse (another great guy!) gets the AWARD FOR SCRUBBIEST ARMY, bringing not 1, not 2, not 3… but 4 SS mining mechs (dropping all kinds of infantry as they went merrily on their way) plus duke aaron in his ride.
Other participants (all outstanding people! ) were:
Warhawk911
Southpaw13
X-Scythe
Warlord1985
Aerrigad
So it was a total of 8 people (unless I am missing someone, which I very well might be) – not too bad for the night BEFORE the con opens!! I had a blast and hope all of you who participated did too.
Thursday:
I did some stuff that most of you wouldn’t be interested in like playing in a Shadowrun RPG and walking dazed around the dealers room.
I did attend the MW Q&A, but that has been covered elsewhere, so I’ll leave it in that thread.
The Envoy Appreciation Night was fun. Good Food, Good Conversation, Interesting Announcements! Best of all I got to meet up with a couple of guys I played in nationals last year and catch up a bit (Archer29 and his buddy John, whose screen name I don’t know)!
Friday (the good stuff):
Let me start off by saying that nationals this year was good… really good. Everything was run smoothly. No crazy power outages. No tables crashing to the ground. In addition, I thought a feeling of camaraderie was in the air that wasn’t there last year. I almost enjoyed meeting and talking to all the players more than I did playing!
MECHWARRIOR NATIONALS SEALED:
We played with 2 firepower and 1 AoD booster. I got a really nice pull in sealed… I ran with:
Kaze + Bounty Hunter
BR Mongoose
SW Jl2A1 Attack APC
JF Raiden BA (in APC)
ROTS Centaur BA
Perfect Day
Subzero temperatures
Game 1:
I played against Droopy, who got a relatively bad pull:
JF Jaguar
DF Jaguar
JF Mongoose
Assorted infantry (2 Centaurs as I remember… I didn’t write it in my notes)
DI Light multipurpose VTOL (SW I think)
Terrain had a water bridge across the left side of the board and a H blocking in the center. I ran up the raiden drop, locked down a couple of mechs from AOing Kaze and spent the game pounding light mechs while taking minimal damage from return fire or artillery. I wasn’t able to steal VC3, though. He just got too far ahead!
Total: 1 Win / 2 VCs
Game 2
Played against Clownman, who handed me my butt on a stick. He pulled the CNC NC, 2 infantry arty and a glory fire. Again, we had a water bridge, this time with a blocking a bit on my side and to the left. After a bit of artillery dueling, My mongoose ran up to block line of sight while my bounty hunter set up a straight shot for next turn (after my mongoose broke away or was destroyed). Now, this was my one mistake for the day… I didn’t check the range from the glory fire…. Well, that sucked, but he needed a 12. He rolled. Crit hit! Ack! I was taking six! I returned fire for 4 damage. He shot back. Crit hit again! 4 damage this time! After that, it was all over but the crying. The nova cat wiped the walls with me. Lost with 0 VCs.
Total: 1/1 with 2 VCs
Game 3:
Time to redeem myself! I played against Jweyland. He had:
Okami w/ wahab
SW Hatchetman
HK Yasha
JF Shamesh
Assorted infantry.
I did the same maneuvering, this time, basing Okami with the Mongoose to get Kaze into water in range. Okami missed his close combat attack on the mongoose and Kaze was based with a shamesh. I broke with the mongoose, headed into the opponent DZ and shot both the shamesh and Okami with primary… and crit missed. With Bounty hunter, that turned into a crit hit and killed Wahab. Next round I finished off Okami and eventually the rest of the army. I lost the mongoose to the Hatchetman, but took all 3 VCs.
Total: 2/1 with 5 VCs
Game 4:
The last one of sealed, this time against Tzeentch2002. His army:
HS Zeus
HS Goshawk
2 TTLs
He took water early with his mechs, but spread them out a bit. I rushed his zeus with my infantry drop and moved my Loki to assault range, but out of charge of the goshawk. He killed the infantry. I Assault ordered his zeus, hit and blocked LOS with my Mongoose. He charged my mongoose with his Goshawk and missed. The Mongoose rapid stuck his goshawk for 4 while my loki cooled. After taking return fire, my mongoose broke into his DZ while the Loki opened up, hurting the zeus again. I believe the APC actually killed the goshawk. After that it was cleanup.
Total for day 1: 3/1 with 8 VCs
Top 12 standings for day 1:
Banjoe
Edrod68
Elfthran
Surat02
Sabbadoh52
Shopkins
Ndoub
Puptrup
Wardo8
Dark Ghoul
Surat01
Zxqueb
Saturday:
MECHWARRIOR NATIONALS CONSTRUCTED
Ok, I have a confession to make. I know I ran the scrubby match. But I’m not really a scrub at heart. Deep down I like competition. And I don’t believe in bringing a knife to a gun fight. In my heart I believe you owe it to yourself and your opponent to bring the strongest army you possibly can. So I ran the best army I could muster (and played it in constructed in these parts since the national qualifier). It’s this:
Too Many Indians (Name to be explained later)
Merc Zahn
Merc Kelswa
Merc Zahn
BR TGR x3
Merc Zahn
SS A4
SS A4
BR Sprint Scout
M Clan Battle Armor
LI atv x3
Bayins Killer Clowns
This army works on the funnel principle. The enemy can’t really stay away because of the artillery, but it can’t get close because of the tank+formation drop (16 attack for 5 ArP damage). Arty is used less as a damage dealer and more to control enemy movements around the board.
Mike (DragonDawg) took a slightly different iteration of this army. His was:
Merc Zahn
Merc Kelswa
Merc Zahn
BR TGR x3
SS A4
SS A4
BR Sprint Scout
JF Fenrir
LI atv x4
Special Forces (not sure if it was Merc or Liao)
Bayins Killer Clowns
Game 1:
Played UrukSniper:
Black Rose
Hazen
SU Pulse
DF Donar
HL SM2
HL Elemental BA x2 (in formation with the SM2)
Jungle and Subzero Temperatures were in play.
US had an ok force, but wasn’t too up on some of the rules (like the fact that Mercs could create formations with any other faction). Thus, he was surprised with my formation drop for a 16 attack. It was more or less all down hill for him after she was cracked.
Total 1/0 3VCs
Game 2:
Played BigBro911. He ran:
Chikako + Enrico + EC
SW A4
4 Liao ATVs
1 JF Sylph
Miko’s blades Yoh (I think)
SW Minigun Cycle
What an awesome player! This was one of two extremely close games for the day, and even though he won this one, I think he played terrain placement wrong… but who am I to judge… it worked for him! We had a long water pointing toward my deployment zone, an h building on my right quarter and two hindering pieces toward my end of the board. I took the first turn and moved all my zahns far enough to hit his DZ on the first turn. He was startled and charged the zahn with the kelswa, but missed. I rolled two commands, popped him for 5 with the formation and dropped a A4 to take a shot in his rear arc. His sylph salvaged my A4. He tried to run away, but I nickel and dimed Chikako after that, trying to take it out. I finally (in the last 3 minutes of the game) got a shot to take chikako out (he was 1 click above salvage). I needed a 10 with my TGR (with IT!) but missed. I lost the game, but I had VC2 due to salvaged sylph.
There are times when you play a game that you know is flawless and your opponent plays the same way, but you still lose. This was one of those games! Great fun!
Total 1/1 with 4
Game 3:
Played last year’s Fellowship winner TJ (grenndelprimme, I believe). He ran:
Yami + Celena
SW MHI
DF ATV
3 SS grey death
HK Yasha
I placed terrain with a straight blocking in the center of the board and countered his water placements and subzero temperatures with desert wasteland. He assault ordered an atv. I took the center of the board quickly to make a move for the shiro and started pushing him around with arty. He saw the drop coming and based my zahns, hoping that they wouldn’t break away. They did and I tagged him for 5ap. After that, he salvaged a zahn, but my formations did in yami. The rest was cleanup work and VC3 getting. He just shook his head at the end of the game and said “Too many indians.” While I am not exactly sure what he meant by that, it is in homage to the sentiment that I name this army.
Total: 2/1 with 7
Game 4:
VS Sabbado52:
Alpha + pilot, I think… Not sure which one
2 JF Sylphs
SW A4
3 DF ATVs
2 SH ATVs
Bayins
He played Subzero temperatures. I played my dummy card.. Stupid me. My TGRs didn’t even get out of their transport (4 sixes in a ROW… d**n!). I barely moved any vehicles for the first part of the game. By the time I did, almost all the infantry was dead. I did manage a direct shot at Alpha in her prime with the kelswa, which hit. I’m not sure why he didn’t AO out of my tanks range, but he didn’t. Instead he shot back and missed. I cracked him another 5 and finished with a drop from the Merc CBA in the rear arc. The rest was finishing off the sylphs and going for vc3, which I had no chance at at that point.
Total: 3/1 with 9
Game 5:
VS Szeimmer. He had a weird army which I didn’t expect to see. Double tank drop (HL Behemoth and ROTS Kelswa) + infantry drop + 1 BR mortar + ATVs + the LI/ROTS SA + the Liao Merc Contract (which I still am not sure why he took over the BR one). He started 60 points down! And I had to play barrens since it was my last PC. It was a confounding game of using low point units to screen your drops from one another while picking off things. It gave me a headache. No one had VC3. He had VC1 by 4 points. I had VC2 by 5. Crazy.
Total: 4/1 with 10
Total for the two days 7/2 with 18 which was good enough to land in the top 8.
Standings at the end of Saturday:
1. Bigbro911
2. Surat02
3. elfthran
4. DragonDawg
5. AlienJake
6. Grantham
7. Wareagle
8. Zxqueb
9. Edrod68
10. puptrup
11. wardo8
12. Banjoe
Saturday:
MECHWARRIOR NATIONALS TOP 8
The only two people I didn’t really want to face were Mike (DragonDawg) since we were there together and neither of us wanted to eliminate each other right off and Rich (Bigbro911) since he beat me on Saturday once already and, quite frankly, I was afraid of taking on Chikako with EC again.
Game 1:
Of course, it was against BigBro911. So we had a bit of a rematch. Even terrain looked about the same. And I, again played perfect day. But this time, since I knew he wasn’t going to be as careless with Chikako again, I had to play it smarter. I aggressively pursued Chikako until I did a solid hit for 5. Afterwards, he ran away behind blocking (with no streaks) and I was free to kill enough to stay ahead on VC1 and keep my pieces far enough away to keep ahead on VC2. I won by 13 points, no VC3.
Game 2:
Vs Dragondawg. It was really cool to be staring at each other knowing that no matter what happens one of us is going to worlds! I was really excited that we both made it that far.
This game was essentially a mirror match, and one that we had played before as we were gearing up for nationals. We had a lot of blocking and a smattering of hindering. Mike tried to play Jungle, but I thought he would and countered with Desert Wasteland. He had the early lead, but I had a startling comeback which was too little, too late. He took all 3 VCs. I was knocked out.
He played the last game against Surat02 (who had DF donar / kelswa drop / ss a4 / TTL Drop / DF ATVs / TGR Drop) and won by being aggressive with his atvs and artillery.
Final standings:
1. Dragondawg
2. Surat02
3. Elfthran
4. Zxqueb
5. Grantham
6. Wareagle
7. AlienJake
8. BigBro911
Grantham had a Shiro + Concussion Ammo – a powerful combo and a cool army!
Alienjake had a Blitz army which I also thought was well designed.
I’m drawing a blank on Wareagle’s army… Maybe black rose?
Mechthran played something suitably scrubby… no, wait. He didn’t!
It was an awesome time. And honestly, I think this (and worlds) will be the last hurrah for Tank Drop. After the set retirement in January, it won’t be nearly as able to stand toe to toe with mechs. Mark my words, those of you who are disappointed that places 1-4 were droppers, the day of mechs is at hand!