|
Post by warlord1985 on Jul 15, 2005 0:23:29 GMT -5
My RotS army:
600 points
Esperanza 216 Consuela Dagmar 52 Decoy 38
RotS Hellion 114 JP Milhew Conscripted to Republic 21+5=26 Decoy 21
HL Hadur Arty 48 HL Hadur Arty 48 RotS Elite Infantry 17
RotS FP 20
600 Even. I triple-checked my math when I got home. This army was origionally made with a Yasha VTOL and Aiko in Esperanza. I ditched Aiko for Consuela, and added the Elite Infantry for point filler, formation movement for my arty, and point defense when pushing becomes a problem or ATV's swarm. Esperanza is a beast of a mech. An 18 inch assault range with 5 damage with a 12-13 attack on the opening swing is huge, a major nut cracker. It can target up to 3 units as well, so options for targets are huge. The command effect is nice, and the awe roll actually helped me out in a critical point versus Z, so I can say its worth it. The Hellion is a sleeper on the field. JP gives him an 11 move with Evade, a 12 attack, and a 20 Def base with Decoy, a 22 with Decoy at range. I have a 6 inch assault order, which allows me to really hop out from behind walls, since Esperanza assaults for 4, I can assault around her easily to get the follow up shot. An 11 inch walk and 22 inch run is nice as well. The evade really helps because he really move when he needs to run across the board to threaten while Esperanza moves up. The arty in the army are arguably there for threatening the moves and destroying my opponents arty primarily.
Well thats the army. It went 2-1 in this version of it. It almost beat Z, I think I woulda had a good chance with another turn or 2, as his stupid Shiro was dead to rights. But, time ran out, alas, and thats my third loss by time alone. I really am annoyed by those more, but hey. Comments, criticisms, querys, all are welcome.
-W
|
|
|
Post by Zxqueb on Jul 15, 2005 0:39:28 GMT -5
I think it's a really strong army. You have the 2 mechs, which are decent hammers with high attacks. The ROTS hellion died qucikly in our game, but you used it really well to lock my shiro down. The only change I would make is with the artillery which didn't do much for you in our game as it needs a 12 to hit a center dot... You might drop one and the elite and put in a fast basing jump jet formation instead. It would mean that you have to be a bit more careful about when to fire your arty, but it is pushable. I think you'll get more mileage out of more infantry.
Z
|
|
|
Post by baw on Jul 15, 2005 7:38:54 GMT -5
My son has been playing an army close to this for the 600pt games.. Peacemaker with pilot ROTS Heckion with JP and Decoy Liao/ROTS alliance and the rest Liao ATV's. It has been very effective and caught me by suprise the other day! I won but it was ugly
|
|
|
Post by Zxqueb on Jul 15, 2005 10:13:49 GMT -5
Yeah Warlord, that's EXACTLY what you need! More LIAO pieces! Let's see... you could run... Liao purifiers, Liao ATVs, Liao Trackbikes. You DO need basers. Something makes me think you won't see this as a particularly good idea. Z
|
|
|
Post by warlord1985 on Jul 16, 2005 18:44:07 GMT -5
Hmm, Liao, yeah, thats what I need. Maybe I can put all my Liao pieces back together, anthing know how to make powder into solid pieces?
All joking aside, I hate Liao. My armies need for basers doesn't hurt me to the point where I am going to lose everytime. The point of the army is use the mechs to there full potential. Basers, while good are not entirely needed. I did have a Yasha in the origional amry build, but I'll have to see if I want to fit that back in.
-W
|
|
|
Post by baw on Jul 18, 2005 11:47:12 GMT -5
I play very few Liao Pieces I don't like them very much either ;D Some are very effective though!
I disagree with your need for basers. Their effectiveness is undeniable. I keep trying to find some better arty for you.. ROTS really needs some two pog decent arty!
baw
|
|
|
Post by warlord1985 on Jul 18, 2005 21:13:39 GMT -5
In response for the basers, I haven't come across the need for them too often. As of tonight I am 10-3 with this army, and I have never thought to myself "I need to base that thing". I rely on mechs strength to dish out the pain. Am I the only one who likes mechs?
Yes, yes we do need some decent 2 poggers. Are few 2 poggers are retired, and Higlanders 2 poggers are fairly expensive, IE the Paladin Defense System.
A 2 pog arty would really help. I am confident in the next set we may get something good. This set didn't help as our Centaurs aren't worth enough, if the Centaurs had 2 pogs, then they'd be worth their points, but they drift bad and cost too much for one pog one damage arty's.
I feel somewhat happy though, as the next set draws near, the fluff from the book says that Davion has sovereign soil on Terra now. Can anyone smell a Davion RotS Grand Alliance? My A4's would love to back Esperanza!
-W
|
|
|
Post by Zxqueb on Jul 18, 2005 21:35:16 GMT -5
The thing about not having basers is that you are going to lose the first shot in most cases. If you can base your target so it can't AO you, you will get to AO first... simplistic, but basically true. Now, you can certainly start by running your mech up as a screen, but then it will take a hit. Mechs are too many points to be used well as "feeder" pieces, in my opinion.
I know we have a difference in play style on this.
And yes, I like mechs... They are powerful in the amount of consecutive turns that you can use them and in the damage they can deal. But they don't, in my opinion, function to their fullest without proper support.
Z
|
|
|
Post by Zxqueb on Jul 18, 2005 21:35:48 GMT -5
By the way A4s would make that army AWESOME.
Z
|
|
|
Post by RoyalScion on Jul 18, 2005 22:32:45 GMT -5
Not all of us can get hold of the uber-competitive pieces But yes I agree, some A4's would make that army awesome. But since CA is bein retired, what do you guys think about the usage of PDS? (Sorry to sidetrack this thread) Is there a good way to put PDS in this army? As a side note, I finally traded for another chikako! woohoo!
|
|
|
Post by warlord1985 on Jul 19, 2005 3:10:57 GMT -5
The Higlander Paladin is very solid. The 22 PD is huge if you need to fall back, and it makes it very sturdy against ATV's and Sylphs. The problem is, is that it can only act every other turn effectively, and in my opinion, effective artilery are artilery that can threaten every turn. You can't keep a mech hot and keep a formation moving with every other turn shots.
The scary part is, a PDS and a RotS Centaur are the same points as my 2 Hadurs. You could potentially run those, and march the Centaur up by itself to get into an effective range, but thats not really something I like to chance, since even after it moves up its 7 inches, it still can't threaten the DZ. And you have to consider that the PDS doesn't have AP, which the Hadurs do.
"Pondering"
After a long time of thinking during the pondering session I went through all the options for Highlanders and RotS. Nothing really comes close to 2 Hadurs for support, consistency, and stability. You could theoretically use Centaurs, but they don't do enough, I'm really disappointed in them.
And now back to the basers issue. Basers basers basers. I could take out my Hadur support and run a line of infantry inside a Zahn, but I prefer the Arty over the infantry.
I could theoretically, take out the Elite Infantry and the Faction Pride and have 37 points to spend on my Yasha VTOL again. I could do that, and I have found the Yasha to be ever so useful, shooting, basing, pinning. However i like my Faction Pride, having a 13 Atk against a 24 plus Assault really helps my chances of hitting. We'll have to see as the weeks develop if the army is adapting to the "not having basers" issue. So far we're 10-3, if it starts getting towards 50-50, then its time to start worrying.
Scion: The Paladin Defense Systems are awesome arty pieces. Even the Merc one has its uses. Once the old sets rotate out the PDS will be more useful, especially the Liao one IMO. The Swordsworn one is very good as it has AP. In big games where you can spend those points and not care, they are very good. Fielding 2 of any of those is insane, and can really mess with an opponents mind when every turn death is falling in 2 places from something that lives forever.
-W
|
|
|
Post by baw on Jul 19, 2005 9:50:53 GMT -5
The Paladin defense systems are good. The liao is nice with Reactive. SSW has AP. Highlander has Point Defense. Merc is SU AP. I probably like the LIAO one the best although Highlander is very effective if your aren't facing Enemy Arty!
|
|
|
Post by Zxqueb on Jul 26, 2005 12:25:28 GMT -5
Warlord,
Have you revised your army and tested it yet?
Z
|
|
|
Post by baw on Jul 27, 2005 8:34:44 GMT -5
The ROTS trackbikes aren't terrible basers.. You need something to stop those Falcons from jumping on you.
|
|
|
Post by warlord1985 on Jul 28, 2005 0:06:06 GMT -5
I have NOT changed the army, however it is now 13-3. For the August scenario I will have to make some serious changes to the army since you can't have arty or VTOL's. I'll be trying to figure out the changes within the next week. But as for now I have to finish my summer class tomorow and friday so I'll be MIA for the next 4 days or so while I work and recoup. Feel free to give me suggestions for my replacement pieces.
-W
|
|