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Post by warlord1985 on Oct 11, 2005 0:54:04 GMT -5
Heres an army some of us have thought up with the new pieces that are coming out. This army may work, but it sure will be fun
Jack Night Stalker 149 Duke Aaron Sandoval 34 SSW Merc Contract 15 Beagle Active Probe 35
Ryu Night Stalker 158 Kasumi Cho 23 Agility 35
This is army 449. Soutpaw and I came up with the Jack load-out, and I came up with the Ryu load-out.
Basically, both mechs infiltrate 11-12 inches in, and on the first turn can be basing the deployement zone. Beagle Active Probe will give both mechs +1 to any targets they need. Evade on both mechs ensure breakaways and cooler running. Agility-Heavy Armor Combo means that close combat damage is reduced to nothing. A base 22 defense on both mechs with Evade means a 24 to hit each mech at range, 25 into base contact. Once they finish the fitst target(s) they move on and just keep things in chaos as best they can.
Any thoughts on the army? Comments and thoughts and criticism's welcome. This will be an army I'll play when I get all the pieces.
-W
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Post by dragondawg on Oct 11, 2005 12:14:47 GMT -5
This is definately a tough, tough two mecher. I will try this when I get the pieces. I can see it being played in at least two ways: 1. Fast strike - in their face first turn. Here you are just hoping that they can't hit your 24-25 defense right off the bat. You are going to give the opponent a lot of opportunities to take that shot though, and its pretty risky that they might hit.
2. Clear and Wait - Here you would concentrate on destroying any VC3 threats asap, then advance into thier DZ near the end of the game, sit there collecting VC3.
I can't wait to try it though. It will be fun to run and hard to go against.
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Post by baw on Oct 13, 2005 7:46:27 GMT -5
If people are playing the infantry/tank drop being able to infilitrate up that far isn't going to do you that much good. It does look interesting and I have to check out the stats on the units a little more closely before really making commentary. The duke is a great pilot and serves SSW wonderfully!
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Post by warlord1985 on Oct 13, 2005 14:30:46 GMT -5
I think that the mechs should be able hold their own vs most types of threats. A tank/infantry drop is annoying, but aside from the creme de la cheese no one plays that too often.
As tag-team mechs go, these two seem to synergize well as they can both advance, fall back, and reposition the same way. I think the mechs are secure defensively enough to play aggresive enough to take out enough before one gets cracked.
I will love to try this out myself. I never stray too far from the Republics side, but this should be fun.
-W
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