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Post by vladdswrath on Dec 19, 2006 15:56:20 GMT -5
Well, Dave and I have bashed together our first battle, with the British turning back the Frenchy-French... Overall...I am truly impressed with how much differently it plays then Memoir. The morale rules make all the difference. The early game is much more engaging as you have to really focus on maintaining a battle line instead of just ganging up on weak units. The Battle back rules for units that have support (Bold from the Morale rules) really make you think twice about over extending. I like it...a lot!
-Vladd
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Post by warlord1985 on Dec 20, 2006 18:34:14 GMT -5
The is really a blast. The annoying thing is how slowly the units move. By the time you get your line in order your opponent has hit you with some crazy card or archers whittle you down. Also, attacking first seems dangerous without a "complete offense" card where you can move 3+ units at once or your battle lines are for show at that point. Awesome game though. Just wish Jeff would answer his phone so I can come over to play it! -W
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Post by vladdswrath on Dec 20, 2006 19:10:03 GMT -5
The is really a blast. The annoying thing is how slowly the units move. By the time you get your line in order your opponent has hit you with some crazy card or archers whittle you down. -W That's what makes it so good...Ranged attacks aren't good enough to decimate you, but definitely can weaken the troops before the lines close and the melee begins! I like the slow move, it makes you actually plan your turns and consider the consequences of sending a unit out with no support...Good stuff!
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Post by tjpandv on Dec 27, 2006 16:50:57 GMT -5
Got my copy of Battlelore on Christmas Day and have just played the Agincourt Scenario.
First impressions are that this game is packed with figures, cards and gaming pieces and is amazing value for money. Everything is high quality - some of the figures were bent a little but the sculpting is far batter than I imagined. The sheer number of figures is amazing - the box is awash with heavy infantry, knights, archers and goblins.
The cards that summarise important sections of the rules and other things like terrain effects are an excellent gaming aid.
Although the board is plain green, the artwork on the terrain hexes is amazing and even the 13 pieces of woods that make up Agincourt battlefield really bring the board to life.
The basic game is very simple to play, is visually very appealing and the use of command cards does mean that you have to limit your options and plan ahead. The Command Cards allow you to activate a certain number of units on a flank or the centre (or sometimes in all 3 areas).
My English archers did take out a number of French infantry and almost killed a unit of French knights but then Tom unleashed a mounted charge with his other unit of knights that wiped out one unit in a turn and immediately followed up with another devestating follow-on move.
There is so much more to explore in this game - well over half the contents are still wrapped - the fantasy ("lore") version of the game is another aspect that I haven't even looked at.
Over all, one of the most visually impressive games I've ever seen. The basic game looks good and plays well and the extra rules for monsters, lanndmarks and fantasy battles will turn this into a real fave.
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Post by warlord1985 on Jan 14, 2007 4:20:01 GMT -5
Game Update.
Well, more Scenarios hammered out. Wizards and all council members were played.
Lore rocks. Its really easy to swing a turn WAY into your favor or ruin another players turn. It almost seems like a win more card, but Assault can easily turn a game. It Rocked Vladds boat.
Goblins still suck monster thingy. BUT THEY DID route Vladds entire left flank and singlehandedly won me the game. Goblin charge FTW.
All in all awesome game.
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Post by vladdswrath on Jan 14, 2007 13:35:02 GMT -5
Lore really opens the game up, I'm not sure for better or for worse though. I suppose it depends on your taste. While the effects are very cool, they can be immensly game breaking. Most turns that a high cost Lore spell went off, three or four units died. That is a huge swing when killing 6 units wins you the game, plus it makes the game end really quick...
The mechanics of it are really fun and we have only played a couple of games, so I am not going to scream broken yet...
Regardless...BattleLore is AWESOME!
BTW- Dave, Goblins are a little less terrible. They can be supported and ignore a flag even though they are frightened (aka a unit may be bold and frightened at the same time)...So with some skillful manuvering it is a little harder to make them panic then we have been playing!
-Vladd
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Post by tjpandv on Jan 15, 2007 17:22:11 GMT -5
I have to say that in addition to the game playing very well and the whole thing looking great and being excellent value for money - the online support is already pretty impressive. Hopefully the expansions will start to come on thick and fast and you have the ingredients for a top notch game.
AT43 is also looking pretty decent - especially when you think that Mongoose seem to have dropped a b@ll@ck when it comes to their standard of pre-paints. AT43 figures work out at around £3 each but they seem to need little (or no) touch up work.
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Post by vladdswrath on Jan 15, 2007 19:08:10 GMT -5
They have posted seven new scenarios on the website, if you have burnt out on the ones in the box!
-Vladd
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Post by tjpandv on Feb 2, 2007 9:58:28 GMT -5
This just gets better and better - we haven't even got into the Lore part of the game. If this game doesn't pick up a load of gaming awards, I'll eat my Hill Troll..
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