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Post by vladdswrath on Feb 8, 2007 12:22:50 GMT -5
The next card in the new set is the new Diplomacy. This one is very interesting. # 2 Diplomacy II Primary Ability: Demilitarized ZoneChoose either a) or b). a)Choose 1 system containing a planet you control. Each opponent must place one of his Command Counters into the system from his reinforcements. b) Execute the secondary ability of this card without paying a Command Counter or any influence. Secondary Ability: Peaceful AnnexationSpend 1 Command Counter from your Strategy Allocation area and 3 influence to claim an empty planet adjacent to aaa system you control. Place you control marker on the planet. Original #2 DiplomacyPrimary Ability : Diplomatic EnvoyName an opponent. For the remainder of this phase, neither you nor that opponent may activate a system containing units of the other player (including ground forces and PDS). Secondary Ability: Economic StimulusSpend one Command Counter from your Strategy Allocation area to refresh up to two of your exausted (non- Home System) Planet Cards. I like the new Diplomacy a lot. It retains the same flavor as the original, yet it is a lot more flexible. Play that bad boy on Mecatol Rex and no oncan attack you. Generally speaking, the old diplomacy was usually played just to protect one system anyway, so not much is lost. The secondary will definately help speed along the early game, and it seems to be all around more useful anyway. Bonus Info:BTW, Any of you thinking this is a sweet way to steal Mecatol Rex, no such luck. Mecatol Rex now has ancient guardians, and you have to blast your way through them to take it! -Discuss (This means you Z ) Vladd
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Post by warlord1985 on Feb 8, 2007 15:07:16 GMT -5
This new Diplomacy card rocks! An easy way to take an extra planet. Its not as strong as the "No Attacks from you" diplomacy card but a well placed new one can really slow an aggressor's move's. Looks awesome.
-W
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Post by vladdswrath on Feb 8, 2007 15:21:04 GMT -5
I don't really think it's weaker than the old one, as it has been my experience that you don't play diplomacy to prevent general invasion but instead to stop a force from taking a specific system, usually the homeworlds. It also is far STRONGER when used near the galactic core as threats are coming from multiple directions there. Plus Mecatol Rex becomes impregnable...Unless you are playing the old Warfare Strategy card... -Vladd
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Post by Zxqueb on Feb 8, 2007 15:42:41 GMT -5
I like it much better than the old diplomacy - Like #1, this is more powerful since it protects your planet from multiple enemies. And the fact that you can gain free planetage is just icing.
A good addition!
Z
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