Post by Zxqueb on Jan 6, 2007 10:04:59 GMT -5
VALOR
Tower of Unquenched Flame
2VVV
Scoring Cell: Whenever a player would skip his or her spawn phase, if that player controls a local creature, he or she doesn't skip his or her spawn phase this turn.
Mask Dancer
4V
3 6/7
Ability: Defender — This creature can't move into an enemy-occupied cell when you shift.
B: Attract — You may pull target ally one cell. (
Akiza - guardian
spawn-6V 2/6/7
bodyguard,
Twin-->Azika Champion.
Azika Champion
6V X/6/6
Twin-->Azika Guardian
Rejoinder-2; This creatures power is equal to twice the number of enemies in it's cell.
Mujina
7VV
3 6/6
Blade: Skirmish Self
Bloodcut
For the mujina, one battle is never enough.
P19
Zunger Standardbearer
8VV
4 8/9
CiP: Skirmish
Shimmersword Merc**
9V
5 11/12
Loner
Twin: Shimmersword Sargeant
Shimmersword Sergeant
9V
3 9/10
Twin: Shimmersword Merc
M: Crit 1
Pearlthorn Dragon Knight
11VV
6 11/11
Janus
2: Rally 2 -- You may move up to two target adjacent allies inot this cell (you can't break the stacking limit with this ability)
FEAR
Spine Bug (hiveling)
3F
* 3/5
Hiveling swarm - This creature's power is equal to the number of local hivelings you control.
Baba Yaga's Hut
3 FF
Ability: At the beginning of the conquest phase, if you control more creatures in this cell than each opponent, your creatures can claim this cell this turn.
0: Move this location one cell.
Chrysota's Chapel
Hiveling
4FFF
B: Venom 4
BL Venom 2
Prince of blades
5F
2 4/7
BB: Death Cycle -- Destroy target local creature with spawn cost X. That creature's controller may put a creature with spawn cost X or less from his or her reserves into the local cell.
Queen Chrysota**
8FF
3 5/7
Channel Hiveling: 1 (Hiveling cost 1 less to spawn)
Unique: Queen Chrysota
Hiveling Frenzy (You may reroll all attack dice whenever local or adjacent Hivelings attack)
Beetleback Mass
9F
5 8/11
Blade: Venom 3
Multiblade: Venom 1
Hiveling
P21
Toxic Sludger
9F
4 8 /12
Blight -- Locations lose their abilities while they are local or adjacent to this creature.
PASSION
Warfang Keep
2PPP
Local and adjacent enemies are worth +1 conquest point when destroyed.
Whispering Imp
4P
3 2/3
B: Mutation 6 — You may exchange this creature with target creature in your reserves with spawn cost 6 or less.
Borg Penitent
4PP
1 1/2
S1: Provoke - At the beginning of the opponent's first action phase this turn, if there are local enemies, the opponent must strike during that action phase.
Hungry Ghost
5P
4 3/4
1: Bloodlust - If this creature is engaged, you may move it to an adjacent enemy occupied cell.
Hiveling Overlord**
7P
3 5/8
Blade: Venom Cloud 3 (Each local creatures gets 3 Venom pointws damage)
Blade: Hivetunnel - Move Hiveling Overlord to any cell with a Hiveling ally
Aviax Firebrand
9P
3 7/9
S3: War Cry - Choose a local or adjacent cell. Move each creature adjacent to that cell into that cell (you can't break the stacking limit with this ability)
World Eater**
11P
8 6/8
Blade: Crit Trample
MADNESS
Tattooed squashbug
3M
1 4/8
shapechange- whenever you would spawn a creature, you may sacrifice this creature to spawn that creature here instead
Illuminati pyramid
5MM
If this cell is a scoring cell for a player, it's conquest point value increases by 3 for that player.
Arsonist**
6M
2 5/11
Blade: Unmake - Banish local or adjacent opposing location
Aviax cowboy
6M
2 2/6
Mindlock - (X) take control of target local creature with spawn cost (X) until the end of the turn (no breaking stacking limit)
Freakazoid
8M
4 5/10
Flux Fortunate
Janus
Few oneironauts have clearance, or the nerve, to wield the freakazoid.
P20
Gutsoup Golem
8M
4 4/8
(b) Warpstrike 3
(6): Respawn- You may spawn this creaure from your graveyard as if it were in your reserves without paying it's spawn cost.
Octorilla**
11M
5 4/10
Spawn 3: Make a 5 Power attack on each non-local enemy in this column
**Some of the specifics might not be complete or correctly worded -- InQuest did not publish the Base Stickers, but rather word descriptions of the abilities (in a real lame play on the 'Plague" theme -- i.e. Typhoid Fever, Bird Flu, Influenza, Bubonic Plague, Yellow Fever, and Mad Cow Disease). Some figures might have lineages not obvious based on the text descriptions they provided in the article.
Tower of Unquenched Flame
2VVV
Scoring Cell: Whenever a player would skip his or her spawn phase, if that player controls a local creature, he or she doesn't skip his or her spawn phase this turn.
Mask Dancer
4V
3 6/7
Ability: Defender — This creature can't move into an enemy-occupied cell when you shift.
B: Attract — You may pull target ally one cell. (
Akiza - guardian
spawn-6V 2/6/7
bodyguard,
Twin-->Azika Champion.
Azika Champion
6V X/6/6
Twin-->Azika Guardian
Rejoinder-2; This creatures power is equal to twice the number of enemies in it's cell.
Mujina
7VV
3 6/6
Blade: Skirmish Self
Bloodcut
For the mujina, one battle is never enough.
P19
Zunger Standardbearer
8VV
4 8/9
CiP: Skirmish
Shimmersword Merc**
9V
5 11/12
Loner
Twin: Shimmersword Sargeant
Shimmersword Sergeant
9V
3 9/10
Twin: Shimmersword Merc
M: Crit 1
Pearlthorn Dragon Knight
11VV
6 11/11
Janus
2: Rally 2 -- You may move up to two target adjacent allies inot this cell (you can't break the stacking limit with this ability)
FEAR
Spine Bug (hiveling)
3F
* 3/5
Hiveling swarm - This creature's power is equal to the number of local hivelings you control.
Baba Yaga's Hut
3 FF
Ability: At the beginning of the conquest phase, if you control more creatures in this cell than each opponent, your creatures can claim this cell this turn.
0: Move this location one cell.
Chrysota's Chapel
Hiveling
4FFF
B: Venom 4
BL Venom 2
Prince of blades
5F
2 4/7
BB: Death Cycle -- Destroy target local creature with spawn cost X. That creature's controller may put a creature with spawn cost X or less from his or her reserves into the local cell.
Queen Chrysota**
8FF
3 5/7
Channel Hiveling: 1 (Hiveling cost 1 less to spawn)
Unique: Queen Chrysota
Hiveling Frenzy (You may reroll all attack dice whenever local or adjacent Hivelings attack)
Beetleback Mass
9F
5 8/11
Blade: Venom 3
Multiblade: Venom 1
Hiveling
P21
Toxic Sludger
9F
4 8 /12
Blight -- Locations lose their abilities while they are local or adjacent to this creature.
PASSION
Warfang Keep
2PPP
Local and adjacent enemies are worth +1 conquest point when destroyed.
Whispering Imp
4P
3 2/3
B: Mutation 6 — You may exchange this creature with target creature in your reserves with spawn cost 6 or less.
Borg Penitent
4PP
1 1/2
S1: Provoke - At the beginning of the opponent's first action phase this turn, if there are local enemies, the opponent must strike during that action phase.
Hungry Ghost
5P
4 3/4
1: Bloodlust - If this creature is engaged, you may move it to an adjacent enemy occupied cell.
Hiveling Overlord**
7P
3 5/8
Blade: Venom Cloud 3 (Each local creatures gets 3 Venom pointws damage)
Blade: Hivetunnel - Move Hiveling Overlord to any cell with a Hiveling ally
Aviax Firebrand
9P
3 7/9
S3: War Cry - Choose a local or adjacent cell. Move each creature adjacent to that cell into that cell (you can't break the stacking limit with this ability)
World Eater**
11P
8 6/8
Blade: Crit Trample
MADNESS
Tattooed squashbug
3M
1 4/8
shapechange- whenever you would spawn a creature, you may sacrifice this creature to spawn that creature here instead
Illuminati pyramid
5MM
If this cell is a scoring cell for a player, it's conquest point value increases by 3 for that player.
Arsonist**
6M
2 5/11
Blade: Unmake - Banish local or adjacent opposing location
Aviax cowboy
6M
2 2/6
Mindlock - (X) take control of target local creature with spawn cost (X) until the end of the turn (no breaking stacking limit)
Freakazoid
8M
4 5/10
Flux Fortunate
Janus
Few oneironauts have clearance, or the nerve, to wield the freakazoid.
P20
Gutsoup Golem
8M
4 4/8
(b) Warpstrike 3
(6): Respawn- You may spawn this creaure from your graveyard as if it were in your reserves without paying it's spawn cost.
Octorilla**
11M
5 4/10
Spawn 3: Make a 5 Power attack on each non-local enemy in this column
**Some of the specifics might not be complete or correctly worded -- InQuest did not publish the Base Stickers, but rather word descriptions of the abilities (in a real lame play on the 'Plague" theme -- i.e. Typhoid Fever, Bird Flu, Influenza, Bubonic Plague, Yellow Fever, and Mad Cow Disease). Some figures might have lineages not obvious based on the text descriptions they provided in the article.