|
Post by RoyalScion on Jun 5, 2005 11:15:55 GMT -5
Wow... I was lookin on MW Realms and look what I found....
Mechs: "Blitz" Jadehawk; $2.00 "Copperhead" Mangonel w/ Enil Searcy pilot card; $3.00 Najeh Hammond, Tiburon; $3.00 Josem Hawker, Tiburon; $3.00 Geof Morgan, Longbow; $5.00 Tina Matsu-Hrung, Tundra Wolf; $5.00 Claretha Francis, Valient; $2.00 Cacey Duncan, Templar; $5.00 Cita "Femme Fatale" Moreno, Thunderbolt; $5.00 Tara Bishop, Packhunter; $2.00 Kriya Wolf, Tundra Wolf; $3.00 Geoff Becker, Kodiak; $10.00 Inova Wolf, Madcat II; $3.00 Seka Ward, Madcat II; $3.00
Cards (all cards $.50, $1.00 shipping regardless of #; all are still sealed in plastic): Reflective armor Rapid strike Highlander sgt. x3 Spirit Cat Star Capt. x4 Steel Wolf Star Capt. Steel Wolf/Stormhammer situational alliance Mountain Range planetary condition card
Buy the whole MW lot (all 'mechs and cards for $40 dollars shipped)
|
|
|
Post by Zxqueb on Jun 6, 2005 15:21:53 GMT -5
That's cool. If you don't already have them, Blitz and Bekker are both worth getting. They are easily the most competetive in the list. For fun, it might be cool go try a tiberon army (though you'd lose) or take Cacey Duncan out for a pulsing spin.
|
|
|
Post by RoyalScion on Jun 6, 2005 16:14:33 GMT -5
Naw it's way too late. I just saw somethin interesting Don't actually want any of these pieces too much More interested in ROTS Knights
|
|
|
Post by baw on Jun 7, 2005 6:53:58 GMT -5
Cacey looked promising his range just didn't live up to it..
Pre new charge rules.. doing 8 points of unblockable damage for 1 click of damage would have been impressive..
|
|
|
Post by Zxqueb on Jun 11, 2005 23:58:05 GMT -5
Yeah... If she had a slightly longer range, a slightly better defense or a slightly faster movement, she could be interesting. As it is, you need another mech to shield her advance into range and take a hit for her to actually get a shot off.
Z
|
|
|
Post by RoyalScion on Jun 12, 2005 8:40:05 GMT -5
lol I suggest dust storm... and hope nobody cancels it. Then you have a least somewhat of a chance
|
|
|
Post by baw on Jun 13, 2005 8:25:44 GMT -5
I like your comment of "had a slightly longer range, a slightly better defense or a slightly faster movement" There are so many mechs that fall into that category!
I tell you if Bounty Hunter had a higher defense..I would use him exclusively..Only 3 or 4 crit failures for me yesterday!
|
|
|
Post by RoyalScion on Jun 13, 2005 8:59:31 GMT -5
Wow.... that is pretty bad rolling. I just tend to get lots of 7s. NOt too many crits or crit misses..... just lots of 7s.
|
|
|
Post by baw on Jun 16, 2005 9:46:07 GMT -5
I think most days I would take always rolling a 7 than the number of crit misses I roll ;P It would be easier to plan for
|
|
|
Post by RoyalScion on Jun 16, 2005 14:53:10 GMT -5
lol.... but then you wouldn't hit anything XD...
|
|
|
Post by Zxqueb on Jun 16, 2005 15:00:04 GMT -5
You'll find that's the beauty of formations. If you have a long range infantry drop from a 3 cap transport (TGRs or Sniper teams), you can raise your attack by +6 (+2 per unit). With AoD's average attacks of 11, that means you take a shot with a 17 attack. By just rolling a 7, you hit a defense of 24. Not bad, eh?!
Z
|
|
|
Post by RoyalScion on Jun 16, 2005 16:34:36 GMT -5
true.... but there are those times where you just need that high number (mostly solaris, but other things too) and 7's dont' cut it... as I've learned from painful experience. (Rolled 4 7s in a row when I coulda hit with a 9 on all four rolls <_<)
|
|
|
Post by baw on Jun 17, 2005 7:25:57 GMT -5
You really don't hit with crit failures either. One of my worst losses was due to dice rolls (it was unrestricted thank goodness) I decided to play Mason Dunne. A couple of ROTS infantry and I don't remember what else This is my horrific vague recollection I have.. I try to forget PRE-AOD Opponent moves right into the area that Mason and two infantry can formation fire on the Liao Targe... lets see 12+2+2 16 needed 6's... MISS... Opponent moves Targe away Mason takes another shot MISS... Opponent moves Targe right back into killing zone so I can fire in formation again with Mason and Two infantry.. I fire... MISS... Opponenet moves leaves targe for shot..Misses ok I push to fire in formation.. CRITICAL MISS! Targe Hits.. I couldnt' roll anything to save my life on that day
|
|
|
Post by RoyalScion on Jun 17, 2005 7:43:12 GMT -5
Ouch..... Wow... you really do have worse luck than I do.... That's pretty bad.... hmm..... one of my friends had that problem too. Needed 6 to hit solaris. Rolled 5. Needed 10 to hit. Rolled 9. Rolled nothing higher than a 9 for the entire Solaris match. It was ugly.
Another interesting moment.... one of my other friends fired on a shutdown mech. Hit. Pulsed. Pulse Crit Missed.
As side note, never use "Fu" in Solaris. Of course it's hilarious... but totally unfeasible. (Run and blow yourself up for 4 damage!)
|
|
|
Post by baw on Jun 17, 2005 9:34:36 GMT -5
On the other hand after I roll poorly a couple of times I usually roll ok Hey! I have used.. Stormhammer atlas a lot in Solaris.. It is tricky and it used to be the best but with all the high attacks she doesn't stand up any more Started with 11 improved Targeting and had IT the whole dial Hmm I think this thread has moved away from the title maybe we need to start a new one
|
|