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Post by Zxqueb on Dec 12, 2006 6:22:27 GMT -5
I've been emailing back and forth with Kelly - The work on the Worlds Fellowship Mech Pack has BEGUN!
WHOO HOO!
Now I need to find a decent picture!
I'm pretty excited about this!
Z
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Post by tjpandv on Dec 12, 2006 8:45:22 GMT -5
So what is the "Z mobile" going to be? Any ideas as to the type of mech?
And is this pack different to the one mentioned in the WK Chat (Championship Pack??).
Do you get any say in pilot abilities or stuff - being immune to Dutch guys who use IT would be top of my list...
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Post by Zxqueb on Dec 12, 2006 9:06:19 GMT -5
Yes, I was given the choice of what mech from a list of one of each class and have chosen one. I'm not supposed to say which one yet. I'll say this -- Those who know my play style will likely not be surprised with my choice of class. As for pilot abilites, I put in a request (one that would be useful in the metagame), but don't know what they have in mind. As for the Dutch -- Bah! I'm more concerned with the Canadians
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Post by warlord1985 on Dec 12, 2006 9:15:36 GMT -5
Yes, I was given the choice of what mech from a list of one of each class and have chosen one. I'm not supposed to say which one yet. I'll say this -- Those who know my play style will likely not be surprised with my choice of class. As for pilot abilites, I put in a request (one that would be useful in the metagame), but don't know what they have in mind. As for the Dutch -- Bah! I'm more concerned with the Canadians Pilot Ability: Whenever this unit makes an attack roll against a canadian opponent, any roll less than the amount required to hit the targets defense gets +10 to hit. This unit cannot score a critical hit with this added bonus. Critical misses are not affected by this bonus.
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Post by Zxqueb on Dec 12, 2006 10:06:18 GMT -5
I would have settled for +3 Z
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