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Post by tjpandv on Mar 21, 2007 17:01:55 GMT -5
Thanks for the feedback. I may select Army 2 based on a build that does well when it can gurantee PCCs for just 2 rounds. For example, a long range shooter that could stop Dust Storm could take Storm and PD and pretty much guarantee to have its long ranges unaffected. Maybe an RHDM build could do the same, so that it uses PD and one other to protect its DV (say PD and Urban that will cancel out any attempts to play Corrosive Atmosphere).
This means that Army 1 will need to be less dependent on PCCs and will also need to carry out at least 1 mission.
As for hitting the RHDMs, I guess its down to the lights getting a good shot in and using PCCs to limit the DV and/or nulify decoy.
I do like the idea of C3i but the set up looks tricky and the Europeans isn't a great place to test stuff out!
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Post by asburygrad on Mar 22, 2007 10:16:56 GMT -5
So, who's going to be recording this thing? I know someone will want to get lots of interviews, play-by-plays of the final rounds, etc. And the rest of the world will be watching in anticipation of what the winner plays . . .
Personally, I really want to see what Brinxter's anti-SAD setup looks like. Just about a week and half until we all find out!
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Post by asburygrad on Mar 22, 2007 10:20:56 GMT -5
The bit about having 2 separate armies is a little strange but never mind - there doesn't seem to be anything riding on Day 1 that would affect you on Day 2. You mean, everyone gets to play on Day 2? Day 2 is not a top-16 or a top-8-players tournament?
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Post by tjpandv on Mar 22, 2007 13:04:52 GMT -5
The bit about having 2 separate armies is a little strange but never mind - there doesn't seem to be anything riding on Day 1 that would affect you on Day 2. You mean, everyone gets to play on Day 2? Day 2 is not a top-16 or a top-8-players tournament? That was my mistake when I misread the rules. Everyone does get to play 2 rounds on Day 2 - using their second constructed army for 2 rounds. The PCCs and Mission cards must be from the original pool of 5 that you took at the start of the contrstructed phase. After the first 2 rounds on Sunday, the top bunch get to play in a knock out event (top 16 then quarter finals etc I presume - not sure). As for recording it - I'll try to log as much as possible and get some photos of my matches. Brinxter and Elite may well be pre-occupied on the Sunday afternoon but I should be free by then.
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Post by brinxter on Mar 23, 2007 4:49:55 GMT -5
Thanks for the vote of confidence, i cant say about Elite130 but i'm flattered!
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Post by tjpandv on Mar 23, 2007 7:02:39 GMT -5
I've been thinking about Army 2 and the fact that it only has to fight 2 rounds - I think that, unlike Army 1 that has to fight through 3 rounds, you can play an army that will be able to fight in its ideal conditions.
For example, a RHDM army needs to cancel Corrosive Atmosphere and probably Magnetic Storm. Over 3 rounds, this is impossible and the army is likely to suffer in at least 1 of those rounds.
Similarly, a long range shooter will probably want to cancel Dust Storm. You can't guarantee this over 3 rounds.
However, both of these builds could use 2 PCCs over 2 rounds to pretty much guarantee their ideal environment.
As much as I dislike Seka, taking PD and Urban will mean that that army is immune from Corrosive Atmosphere (although it could be targetted by Magnetic Stom and loose its Decoy).
Similarly, a Jack+Shooter can pretty much guarantee long ranges by taking PD and Storm.
This leaves Army 1 with the problem of surviving 3 rounds but there are builds that work well without optimal conditions.
PS - nice win for the Netherlands over the Scots yesterday!
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Post by brinxter on Mar 23, 2007 7:49:56 GMT -5
That is probably what a lot of people are thinking. Also because the two rounds are last there's a big chance that things like Perfect day have already been played in the first three rounds (because not everyone might have the same ideas as we do)
And yes, taking an army what doesnt really care about the PCC thats being played against it is a wise idea for the first three. (everyone can look at everyone's army and plan a little ahead with their PC/Mission cards wich doesnt help either)
Tomorrow is going to be sweet, the best dutch players bringing their best armies to win the Phantom War set! Funny twist is that we will have an exact same system as the EC, 3 rounds army A, 2 rounds army B. Oh and i'll try to make a list of who played who during that and i'll list that when i get back home.
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Post by asburygrad on Mar 23, 2007 9:35:39 GMT -5
That was my mistake when I misread the rules. Everyone does get to play 2 rounds on Day 2 - using their second constructed army for 2 rounds. The PCCs and Mission cards must be from the original pool of 5 that you took at the start of the contrstructed phase. After the first 2 rounds on Sunday, the top bunch get to play in a knock out event (top 16 then quarter finals etc I presume - not sure). So . . . why on earth would you play a really good army on Day 1? Having the same hand of PC/mission cards is interesting - but I sure wouldn't "show my hand" on army building Day 1, if the wins/losses/VCs don't carry over. I'd be sure to keep all the top-tier names that I could available for Day 2 (since you can't re-use named cards or Mechs). Hmm . . . so maybe, something like a BR Solitaire/WH Mjolnir swarm, all with Galdeon Grads, for Day 1? That would give you a decent, unnamed army - and keep all LEs in reserve for Day 2.
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Post by asburygrad on Mar 23, 2007 9:39:14 GMT -5
For example, a RHDM army needs to cancel Corrosive Atmosphere and probably Magnetic Storm. Over 3 rounds, this is impossible and the army is likely to suffer in at least 1 of those rounds. Similarly, a long range shooter will probably want to cancel Dust Storm. You can't guarantee this over 3 rounds. However, both of these builds could use 2 PCCs over 2 rounds to pretty much guarantee their ideal environment. Also, Peacemaker and Persuader armies canceling Constant Tremors, and tankdrops cancelling Rocky Terrain. (Although, there may only be one card that cancels Tremors . . .)
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Post by brinxter on Mar 23, 2007 10:23:26 GMT -5
Well, every game we play is "ranked" So there's a full swiss system going through Phase 1 (sealed) Phase 2 and phase 3
Armies for Phase 2 and 3 have to be submitted before the sealed portion. Meaning you cannot take a gamble to take your inferior army on day three, since you might have a crappy sealed. (and thus need 3 wins badly)
It seems very intricate, but thats just a mind trick, they thought up a crappy system wich happens to have deeper workings.
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