It's a hugely powerful PC -- The fact that defenses don't raise above 23 means that an average 12 attack mech will need at most an 11 to hit. 50/50 is MUCH better odds than most alternatives.
I am considering an army with the LI Avalance (homing beacon) with a +2 pilot and corrosive, I can indirect with a 13 attack, get clear line for the rest of my army and have a significant chance of punking the target no matter what it is. Of course... for almost the same cost I could use Jack/Julz. *sigh* I hate Julz.
Post by TrevortheAwesome on Jun 8, 2006 2:31:18 GMT -5
Two points: One, I don't believe you can indirect with Homing Beacon (the ubiquitous "attack" versus "order" argument); and two, if Corrosive comes in after ALL OTHER MODIFIERS, wouldn't that include the -1 from Julz? Or Beagle, whichever? Not that a 22 base is bad either, I'm just askin'.
It's a bit early to talk about the order of play, since my brain is not yet engaged. But even in this half awake state, I do know that you can indirect with homing beacon -- You just can't assault order with it. That's the RCO vs. RCA fine print. An indirect attack can be made on a RCO.
I'd go along with that, and that's why I find HB so difficult to use (rather akin to TSEMP). There is an outbreak of HB in Vanguard and I know the BMs at the UK Nats had to answer a lot of questions on it during the draft event.