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Post by tjpandv on Aug 23, 2006 3:16:12 GMT -5
Just got my Ares Pack through this morning only 1 week after I ordered it - a few problems with some of the Pilot Cards but other than that, a very good quality package.
The bigger Colussus Class bases mean that the Ares will need more room on the table. Having now seen the actual pieces, I can see that each Ares has 2 of its 3 legs overhanging the base.
So, my quesion is this...
When trying to place a piece on the table, must there be room for the base to fit, or the base plus any parts of the model that overhang?
If the base fits, but the overhang prevents the model being placed, should the pieces that are in the way be shuffled to one side to make room? As the player being asked to move, should I do this if I've placeed my pieces there for a reason/distinct purpose?
Also, if you can't get one of your pieces into actual base to base contact because of overhangs and model sculpt, where is the centre dot of that piece?
Is it as denoted on the model - if it is, then the pieces aren't in base to base contact. Is it a "virtual" centre dot that is actually half an inch further forward - thus allowing the 2 pieces to be in base to base.
I've never bothered much about unit placement and have always shuffled pieces along to make room. However, I see that preventing the Ares from being placed on the table is one way of limiting its mobility and I'd be reluctant to "shuffle along" so that my opponent can get his 100 tonne leviathan into a shooting position.
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Post by baw on Aug 23, 2006 6:41:48 GMT -5
We would usually turn the firgure so that the base would fit. I don't think anyone should have to move their pieces to allow it to fit ( I assume we are talking about the base would fit but the overhanging legs don't) If the base doesn't fit or is an overhang on the board then it is a NO GO>
It has been terribly quiet here! I still haven't opened my 130 ton ares! I really dislike the concept on many levels!
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Post by Zxqueb on Aug 23, 2006 9:22:20 GMT -5
When trying to place a piece on the table, must there be room for the base to fit, or the base plus any parts of the model that overhang? Everything goes off the base. It is the base that needs to fit on the battlefield. If a unit is basing your ares, but doesn't fit because of the model's overhang, you can just assume that it is in base contact. The model's overhang will not prevent it from basing. As for spinning to allow the fit, that is up to you. If you don't spin to make room, you just have to move the basing unit as close as possible and treat it as though it were in full base contact for range / movement / etc.
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Post by baw on Aug 23, 2006 11:30:03 GMT -5
I have done that in the past also. Sometimes it gets a little cramped everyone trying to hide behind that building
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Post by tjpandv on Aug 23, 2006 12:31:50 GMT -5
When trying to place a piece on the table, must there be room for the base to fit, or the base plus any parts of the model that overhang? Everything goes off the base. It is the base that needs to fit on the battlefield. If a unit is basing your ares, but doesn't fit because of the model's overhang, you can just assume that it is in base contact. The model's overhang will not prevent it from basing. As for spinning to allow the fit, that is up to you. If you don't spin to make room, you just have to move the basing unit as close as possible and treat it as though it were in full base contact for range / movement / etc. So here's the thing. Once you agree that your models are in base to base contact but can't get any closer (because of an overhang, say), where is the centre dot on the unit that has just moved "into base?" What I'm trying to say is that if I land a POG on that unit or it shoots out of base, I would use the little white dot on the base of the model. However, that little white dot isn't where it should be. It should be a little bit further towards my opponent's mech - its the overhang that's preventing it. So, virtual dot or actual dot?
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Post by tjpandv on Aug 23, 2006 12:33:00 GMT -5
I suppose its a measure of how quiet things seem to be that a sad old Brit has resorted to rambling on about centre dots in an effort to increase his postings rating...
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Post by baw on Aug 23, 2006 13:54:54 GMT -5
Thanks I needed the help with the Posting count also It is really really quiet. Not sure why. I guess lots of us are a little worn out from the Lead up to Worlds and the actual event. I can't believe that I can't remember the details of most of my games. I am having a tough time remembering who I played (besides Tilman 3 times
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Post by Zxqueb on Aug 23, 2006 14:51:51 GMT -5
So, virtual dot or actual dot? Virtual
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Post by baw on Aug 23, 2006 22:40:50 GMT -5
I am with Zxqueb on this one. Virtual dot!
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Post by tjpandv on Aug 24, 2006 2:28:45 GMT -5
Virtual Dot it is - makes sense to target where the dot would have been if the design of the models had allowed for base to base in the first place.
Hey, at least we've got some momentum on the boards now !
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Post by baw on Aug 24, 2006 7:51:42 GMT -5
Forward momentum is a good thing! I really have to open up my ares. Ok here is a question. Which one is the good Ares and why
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Post by tjpandv on Aug 24, 2006 10:15:38 GMT -5
BAW, I've just put Click-of-Heat Episode 7 into the can and have also put down some of those thoughts on your "I need to open my Ares" thread. I've now got to remember the download procedure...
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Post by baw on Aug 24, 2006 22:04:46 GMT -5
Ok going to listen to click of heat
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Post by asburygrad on Aug 31, 2006 16:23:36 GMT -5
Hey tjpandv - I tried to listen to your podcasts, but couldn't get it to work. What software do I need to hear them?
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Post by tjpandv on Aug 31, 2006 17:18:27 GMT -5
Hey tjpandv - I tried to listen to your podcasts, but couldn't get it to work. What software do I need to hear them? You'll need a Podcast Receiver - you can download one called "Juice" form the Web for free. Let me know if it works out.
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