Post by vladdswrath on Feb 15, 2007 15:07:45 GMT -5
And now the final cards, The new choices for the Imperial Strategy Card...
#8 Bureaucracy
Special
After selecting this Strategy Card, reveal cards from the Objective deck equal to the number of Bonus Counters on this card.
Primary Ability: Senatorial Control
Recieve 1 Command Counter from your reinforcements. Then draw the top two cards from the Objective deck. Place one face up in the common play area and the other on top of the deck. You may then claim one public objective that you qualify for.
Secondary Ability: New Agendas
Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.
New ISC Card for the base game (we all know the old one was broken, so we won't bother with that!)
#8 Imperial II
Primary Ability: The Ancient Throne
Choose either a) or b).
a) During the upcoming Status Phase, you may qualify for any number of Public Objective Cards. Also, If you control Mecatol Rex, immediately gain 1 Victory Point.
b) You may execute the secondary ability of this Strategy Card for free. No other player may execute this secondary ability.
Secondary Ability: Rapid Mobilization
Spend 1 Command Counter from your Strategy Allocation area to build at one of your Space Docks (even if the system is already activated.) This does not activate the system.
So that does it. Like I said previously I like all of them except Tech II. The new ISC is good for the base game, although realistically I can't see ever playing with the old cards with all this new goodness around. For anyone keeping track (Z is way better at Metagame analysis then I am!) Any Strategy card with II in the title can be freely exchanged with those of the same name in the base game allowing a bit of customization. Again, I like all of the new stuff so I doubt I would sub anything except maybe Tech I in place of Tech II with the new set of strategy cards. Will have to give it a go and see!
-vladd
#8 Bureaucracy
Special
After selecting this Strategy Card, reveal cards from the Objective deck equal to the number of Bonus Counters on this card.
Primary Ability: Senatorial Control
Recieve 1 Command Counter from your reinforcements. Then draw the top two cards from the Objective deck. Place one face up in the common play area and the other on top of the deck. You may then claim one public objective that you qualify for.
Secondary Ability: New Agendas
Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.
New ISC Card for the base game (we all know the old one was broken, so we won't bother with that!)
#8 Imperial II
Primary Ability: The Ancient Throne
Choose either a) or b).
a) During the upcoming Status Phase, you may qualify for any number of Public Objective Cards. Also, If you control Mecatol Rex, immediately gain 1 Victory Point.
b) You may execute the secondary ability of this Strategy Card for free. No other player may execute this secondary ability.
Secondary Ability: Rapid Mobilization
Spend 1 Command Counter from your Strategy Allocation area to build at one of your Space Docks (even if the system is already activated.) This does not activate the system.
So that does it. Like I said previously I like all of them except Tech II. The new ISC is good for the base game, although realistically I can't see ever playing with the old cards with all this new goodness around. For anyone keeping track (Z is way better at Metagame analysis then I am!) Any Strategy card with II in the title can be freely exchanged with those of the same name in the base game allowing a bit of customization. Again, I like all of the new stuff so I doubt I would sub anything except maybe Tech I in place of Tech II with the new set of strategy cards. Will have to give it a go and see!
-vladd