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Post by southpaw13 on Aug 8, 2007 21:39:24 GMT -5
***** Premiere Event Organizer, Cascade Games to Administer WizKids Tournaments at Gen Con Cascade Games www.cascadegames.com, in cooperation with WizKids, Inc., will organize and run WizKids tournaments and gaming events at Gen Con Indy 2007. Cascade Games has years of experience running successful premiere events for high profile game lines in the U.S. and Canada, and will introduce a new level of competitive play at Gen Con Indy for the WizKids gaming community. Cascade Games has been collaborating with WizKids on this project for months and these events will prove to be among the most popular at Gen Con this year. WizKids will be hosting three prerelease tournaments— DC HeroClix: Justice League, Halo ActionClix and Star Wars PocketModel TCG: Ground Assault—as well as MechWarrior storyline events and Solaris VII combat events, the HeroClix World Championship, and a Pirates at Ocean’s Edge “Fleets at War” tournament. ***** So what's that mean? We will find out in a week.
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Post by vladdswrath on Aug 20, 2007 12:48:45 GMT -5
It means tournaments will now take 10 hours to complete instead of 4....
;D
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Post by warlord1985 on Aug 20, 2007 14:06:28 GMT -5
I do have to say that had to be the longest I've ever waited to play in tournaments at conventions. The tournaments were fun, especially the Haloclix pre-release, but definetly long. A 1 PM tournament that starts at quarter to 3 is not an acceptable start time.
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Post by Zxqueb on Aug 21, 2007 11:07:02 GMT -5
Agreed, the tournament lengths were definitely stupidly long this year. It sucks to wait an hour between each 30 minute game. I didn't have a problem with the start time for Halo, just the delay between rounds (which led to 2 rounds being dropped). I also didn't like the change to "iron man" (20 minute) rounds in the top 8 rounds.
On the other hand, it wasn't just wizkids. UDEs wait times were absurd. WotC seemed to be the only people getting it right.
Z
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Post by warlord1985 on Aug 21, 2007 11:46:44 GMT -5
On the other hand, it wasn't just wizkids. UDEs wait times were absurd. WotC seemed to be the only people getting it right. Z And when WotC is the only one getting it right you know theres a problem.
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Post by vladdswrath on Aug 22, 2007 15:58:09 GMT -5
yup...UDE gets a big smack upside the head with the WTF stick too.....
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Post by moonsammy on Aug 23, 2007 7:59:58 GMT -5
The rounds did take forever, but the HaloClix tournament must have agreed with you at least a little bit, huh Matt? BTW, how much is a Battle Damaged Scarab going for these days...
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Post by Zxqueb on Aug 23, 2007 8:12:49 GMT -5
Honestly.. The battle Damaged Scarab is officially going for "not enough for me to sell it".
So I opened it and read the scenario. All I can say is Wizkids FINALLY did a big battle piece correctly. The rules are super awesome and have the flavor of a video game boss fight. Plus, you know... it's an awesome sculpt.
The idea is that the good guys get 7 dudes (or 9 at "heroic level") at 700 points (or 1000). Scarab has to kill 20 guys (or 30 for Heroic). They have to shoot the scarab, doing minor damage to it while the scarab pwns them. At some point, it'll kneel down so the good guys can jump onto its back and enter the interior where they have to deal with some dudes and shoot the main power core. If they don't get there fast enough, the interior guys can "swarm" and start heading out to take care of the outside guys. If the good guys blow up the core, they win. If the scarab force kills 20 guys, it wins. It looks like it'll be a really fun scenario. I am dying to play it!
Z
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Post by moonsammy on Aug 23, 2007 14:03:56 GMT -5
So, there is an internal map as well as an external map?
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Post by Zxqueb on Aug 23, 2007 17:04:44 GMT -5
yep! The external map takes up two sheets and the internal takes up one. It's massive!
Z
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Post by brinxter on Aug 24, 2007 17:04:20 GMT -5
What was the big announcement anyway? Or was it that they changed tournament times?
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