On the drive into work today, I was thinking about the arcane mage we were talking about with the slow and the card draw. It seems to me the Greench would be a really good addition to finish the lock out. Not only would you be able to counterspell everything, at some point, the opponent would have no cards in hand for the rest of the game. Plus greench is pretty beastly so it's a good win condition.
So what does this deck look like? What is your current list, Dave?
Post by warlord1985 on Jan 21, 2008 20:52:07 GMT -5
That is a really solid control deck you have going, but even with Greench you have no power. You need the Frost and Arcane Spells to negate attacks and power thru to the end. Adding Arcane Blast, Arcane Missiles, Frost Funnel, Frost Nova, and Frost Bolt are cards I have in my deck. Maybe one day I'll be able to show it to you, or get it out of my car. (Its cold outside)
Post by warlord1985 on Jan 23, 2008 21:06:38 GMT -5
See, with Nether Fracture do you need to run 12 cards that hate? Maybe sideboard Nether Fracture for when you need against heavy allies and equipment, but just for counterspells I like the Fizzle/Counter amount. Don't get me wrong Nether Fracture on the Greench or Bronzebeard is game winning, but it seems excessive. Nether is amazing, don't get me wrong, but 12 counters? That doesn't leave you with much space to run aggresive spells to actually kill your opponent. And with Slow if you need 12 counterspells that seems excessive. I'll have to see once I revamp the deck.
Well, I still have 7 slots, most of which will probably go to huge allys which can swing in for the finish. A few frost spells may be in order, but the spells do so little damage compared with the huge guys, I'd rather run more hate than I need to guarentee shutting down the opponent and finish with big swings. Things like blink might be good too.
Post by warlord1985 on Jan 25, 2008 16:20:28 GMT -5
Well, I dunno about huge guys, but they DO work well. Jeff and I exchanged broke ass cards with each other in our matches. His Greench to my Slow. We both sighed a bit.
I'm running arcane talents so slow realistically shuts the down to 1 card a turn. Thats why I think 12 counter spells is too much. Nether Fracture I agree with whole heartedly. Perhaps sideing out Fizzle, since it doesn't get 4 and ups and Counterspell only costs one more.