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Post by vladdswrath on Oct 14, 2006 11:13:35 GMT -5
Have you guys heard of this cycle of new powers yet? There is one for each Aspect, and they seem quite powerful.
VALOR- Angel of Sunrise 5 /11 / 12 cost 11 Haste Gambit 2 When Angel of Sunrise comes into play you may have each opponent advance one turn on the victory track, If you do move each ally up to two cells.
PASSION-Cyclopean Sprite 2/4/9 cost 5 Gambit 2 (blade ability)You may have each opponent advance one turn on the victory track, If you do banish (2?) enemies of your choice whose total spawn costs add up to six or less
Fear- Crypt Worm 6/10/13 cost 11 Gambit 2 (spawn ability 0)You may have each opponent advance one turn on the victory track, If you do move each enemy in target cell up to two cells.
MADNESS- Bloodhawk Barag 6/5/7 cost 8 Gambit 2 (spawn ability zero)You may have each opponent advance one turn on the victory track, If you do gain 4 spawn points.
Basically, these are all powers that trigger if you spot your opponent one turn. You guy's think any of these are breakable? Angel of Sunrise seems obscenely strong, especially with the movement abilities already available to Valor. I'm not sure what the aspect costs are, the figures themselves are not picture in the article.
On a side note, notice these powers are worded for multi-player...
-Vladd
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Post by Zxqueb on Oct 14, 2006 18:26:05 GMT -5
And valor and fear get the best AGAIN!
Crypt worm is pretty farking borken, especially in a rocketboots scenario. Yikes!
Z
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