Post by vladdswrath on Nov 15, 2006 0:03:58 GMT -5
The battle with the pirates has ended. A Sith or Republic rescue ship arrives, responding to automated distress calls from the Darkmoon and the first Republic ship. It doesn't take long to locate the pirate base and eliminate any remaining resistance (if the pirates won part 2). The rescue team gathers its agents and searches the base.
The pirates were better connected than the attacking Sith or Republic agents first believed. Obviously confident in their droid, the pirates had already made contact with high-ranking personnel in the Republic and the Sith, seeking buyers. A quick search of their databanks reveals contacts and meeting times.
The main character, patched up from the previous battles, now has a chance to go after one of the highest-ranking Jedi or Sith characters in the galaxy. If the main character is part of the Old Republic, he can take on Darth Malak himself at a relatively unguarded locale. If the main character belongs to the Sith, he can either face the Jedi Bastila Shan at an equally vulnerable location, or grab the opportunity to take on Darth Malak for control of the Sith Empire.
Old Republic Victor
The Old Republic force consists of Old Republic and Fringe characters totaling 100 points. Only non-Unique Old Republic and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame)
Sith Victor
The Sith force consists of Sith and Fringe characters totaling 100 points. Only non-Unique Sith and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame). If the Sith player is challenging Darth Malak, only one character can be a Force-user, and it must also be non-Unique.
Victory Conditions
The Sith or Old Republic player wins by defeating all of the opposing characters.
The opposing player plays the Darth Malak or Bastila Shan force, as required. If the main character is Old Republic, the opposing player must be Darth Malak. If the main character is Sith, that player chooses whether to fight Bastila Shan or to challenge Darth Malak for control of the Sith Empire.
The opposing player's army consists of either a 100 point Old Republic army including Bastila Shan or a 100 point Sith Army including Darth Malak. No other uniques may be included in these armies.
Darth Malak or Bastila Shan Victory Conditions
The Darth Malak or Bastila Shan player wins by defeating all of the opposing characters
Special Scenario Rules
The Force is Strong in This One: At the beginning of the game, the main character gains 1 Force point (in addition to the Force point gained in part 2) and can choose to gain either Lightsaber Assault or Lightsaber Block. Additionally, if the Force-user was not defeated in part 1, he also gains +1 Attack, +1 Defense, +10 Hit Points, and the Force powers indicated below.
Jedi: Gain both Knight Speed and Force Valor
Sith: Gain either Sith Rage or Lightsaber Riposte (player's choice)
Look at What We Found: Each side gains the items described below. Prior to starting the game, each side designates which characters will carry the Medpacs and which character will gain the Adrenal benefit.
Advanced Medpac (2 units): Restores 20 HP to character (replaces attacks). No effect on droids. A character can carry only one Medpac.
Adrenal Alacrity (1 unit): Provides +1 Attack to non-melee attacks. Provides +1 movement when moving 6 squares, or +2 movement when moving 12 squares. No effect on droids. Declare its use at the beginning of the game; lasts for the entire game.
See you there!
The pirates were better connected than the attacking Sith or Republic agents first believed. Obviously confident in their droid, the pirates had already made contact with high-ranking personnel in the Republic and the Sith, seeking buyers. A quick search of their databanks reveals contacts and meeting times.
The main character, patched up from the previous battles, now has a chance to go after one of the highest-ranking Jedi or Sith characters in the galaxy. If the main character is part of the Old Republic, he can take on Darth Malak himself at a relatively unguarded locale. If the main character belongs to the Sith, he can either face the Jedi Bastila Shan at an equally vulnerable location, or grab the opportunity to take on Darth Malak for control of the Sith Empire.
Old Republic Victor
The Old Republic force consists of Old Republic and Fringe characters totaling 100 points. Only non-Unique Old Republic and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame)
Sith Victor
The Sith force consists of Sith and Fringe characters totaling 100 points. Only non-Unique Sith and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame). If the Sith player is challenging Darth Malak, only one character can be a Force-user, and it must also be non-Unique.
Victory Conditions
The Sith or Old Republic player wins by defeating all of the opposing characters.
The opposing player plays the Darth Malak or Bastila Shan force, as required. If the main character is Old Republic, the opposing player must be Darth Malak. If the main character is Sith, that player chooses whether to fight Bastila Shan or to challenge Darth Malak for control of the Sith Empire.
The opposing player's army consists of either a 100 point Old Republic army including Bastila Shan or a 100 point Sith Army including Darth Malak. No other uniques may be included in these armies.
Darth Malak or Bastila Shan Victory Conditions
The Darth Malak or Bastila Shan player wins by defeating all of the opposing characters
Special Scenario Rules
The Force is Strong in This One: At the beginning of the game, the main character gains 1 Force point (in addition to the Force point gained in part 2) and can choose to gain either Lightsaber Assault or Lightsaber Block. Additionally, if the Force-user was not defeated in part 1, he also gains +1 Attack, +1 Defense, +10 Hit Points, and the Force powers indicated below.
Jedi: Gain both Knight Speed and Force Valor
Sith: Gain either Sith Rage or Lightsaber Riposte (player's choice)
Look at What We Found: Each side gains the items described below. Prior to starting the game, each side designates which characters will carry the Medpacs and which character will gain the Adrenal benefit.
Advanced Medpac (2 units): Restores 20 HP to character (replaces attacks). No effect on droids. A character can carry only one Medpac.
Adrenal Alacrity (1 unit): Provides +1 Attack to non-melee attacks. Provides +1 movement when moving 6 squares, or +2 movement when moving 12 squares. No effect on droids. Declare its use at the beginning of the game; lasts for the entire game.
See you there!