puma
Combat Engineer
Posts: 15
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Post by puma on May 8, 2006 13:48:36 GMT -5
Does anyone have any information on the mail-away _Osiris_? Stats? Anything?
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Post by tjpandv on May 8, 2006 15:09:31 GMT -5
Nothing concrete. The info from the add does back up what we know about the "regular" Osiris Mechs:
MechWarrior Osiris 'Sian Dane' • Initial move of 12" and Jump Jets are ideally suited to raiding and first strike tactics. • Midrange energy weapons and short range, Artemis V-enhanced ballistics give this 'Mech an impressive bite. • Low costing 'Mech delivers serious power! • Special piloting ability helps avoid ranged combat damage!
The 4 Vanguard commons range from 105-109 points with a maximum range of 10 inches (usually energy). The top move is 10 and some are equipped with JJs.
It would seem that the mail away will increase the primary range (using energy) to 12 inches and boost the shorter (usually 6 inches) ballistic with Artimis. Speed also looks good. The average defence seems to be 20 so we have some potential here.
With evade and a decent pilot (this "avoiding damage from ranged attack sounds interesting - I hope its not on a dice roll), we could be looking at a mech with a 23 def versus ranged, a run of 24-26 inches and an assault order range of up to 19 inches.
I just hope the attack value is high enough to make IT unnecessary.
If anyone is desperate for one (strange that its overseas only), I would be happy to order on their behalf, but it usually costs me around $6 to mail a small packet to the States, so please bear this in mind.
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Post by elite130 on May 8, 2006 17:07:07 GMT -5
I just hope the attack value is high enough to make IT unnecessary. IT is standard equipment no matter what the cost no matter the att value............ Cal me paranoid but those blocky stones called dice are murderous treacherous at times.
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Post by baw on May 9, 2006 7:29:01 GMT -5
Lol.. They are the worst part of the game. Those treacherous little blocky stones I got an email from wizard telling me that I had a shipment coming. The only thing I have ordered is those figures. Hopefully they didn't mess up or (I didn't) and getting the wrong figures. I thought they weren't supposed to be out for a while!
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Post by baw on May 11, 2006 6:35:41 GMT -5
I got mine in the mail last night The pilot has a very nice ability I would like to put on most mechs I am not sure how balanced it is.... (I am doing this from memory so forgive me) Basically if this unit is the target of a ranged combat attack that hits, roll 1 die on a 4-6 the attack then misses! (this unit may not use EVADE or DECOY) WIthout that last line the unit would have been wrong It isn't an amazing piece with it stats but the special ability at least makes you think about it!
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Post by tjpandv on May 11, 2006 7:05:47 GMT -5
Not a bad way of prolonging your life if you're a light mech.
A playable piece or another collector's item?
Are the pilot's stats any good as a gunslinger for other mechs?
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Post by baw on May 11, 2006 7:34:32 GMT -5
It is a decent pilot.. once again from memory.. I think 27 points.. +2 move +2 attack +1 defense. Decent stats. I am going to have to compare costs.
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