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Post by warlord1985 on Dec 9, 2008 6:02:30 GMT -5
This Warband is my take on Zxquebs warband around the Harvest Golem. Its Monsters for 3v3.
Harvest Golem -Fear Generator -Swiftness Potion
Slitherblade Tidehunter -Multi-Shot -Call Bloodclaw
Storm Rager -Air Drop -Chain Lighting
I don't remember what Z's third piece was but I added the Rager. His mobility is the nutz and his range is huge. His ability to push figures around with Air Drop and his attack basically let him get the trigger for Harvest Flesh. That coupled with the Hunter to do the Mortal Kombat Scropion signature "GET OVER HERE" move.
Over all this army performed well and got several kills. The pet ran good interference and distractions. Chain Lightning was never used tho and could just be a potion but for cluster bombs may be useful. I will have to test this again to see how it goes. Donovan pick up your phone!
-W
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Post by Zxqueb on Dec 9, 2008 9:41:34 GMT -5
I was running the bolderfist ogre warrior. Looking at your army, the rager is probably the better choice, but since I didn't have one when I made the army...
I do like multishot on the tide hunter.. Good choice. That's another thing I didn't have when I built the army, but seems very strong.
You might consider the common ability which says no to tickups to keep the golum from becoming a sheep... at least as a sideboard if you see a mage hit the field.
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Post by warlord1985 on Dec 9, 2008 23:59:07 GMT -5
Yeah the no tickups card might be very useful in here. I def think this army has a good balance and can handle a good Ally or Horde band. I am thoroughly impressed by this ensemble.
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Post by Zxqueb on Dec 10, 2008 6:38:20 GMT -5
Ok-- I looked at teleporting... Teleporting apparently does not count as movement and so does not trigger harvest golem's ability. Chris was right.
So the storm rager is still not bad since it has a move crit ability, but the tide hunter doesn't work. So looks like the army has to be ogre, rager and harvest.
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Post by warlord1985 on Dec 10, 2008 16:35:25 GMT -5
Well, the Rager did more moving than the Hunter in my match. The Hunter actually proved to be useful so actually using the Ogre may not help but we shall test.
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Post by Zxqueb on Dec 10, 2008 19:21:23 GMT -5
if nothing else, you could use the hunter to pull guys into adjacency with the golem. The multi-shot makes the odds good to pull a guy in. plus, having bloodclaw or fury is good.
GET OVER HERE BOLVAR!!!
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